Retexturing Sunburst Nomi GTT Wing

Discussion in 'Content Creation' started by PseudoResonance, Aug 26, 2019.

  1. PseudoResonance

    PseudoResonance
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    Jan 1, 2016
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    So I've managed to reskin cars and even the glass without much issue, but I can't figure out how in the world to retexture the Nomi GTT Wing. As a test, I set the entire sunburst skin file to be blue, yet the wing stays as the default colors.

    I haven't done any game or 3D texturing before this, so I'm not entirely sure what I'm doing, but is there any way to reskin the wing with the normal car paint design?

    Thank you!
     

    Attached Files:

    • sunburstwing.jpg
  2. Nadeox1

    Nadeox1
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    BeamNG Team

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    It's not part of the Sunburst textures, it's a common part.

    vehicles / common / bigwing..
     
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  3. PseudoResonance

    PseudoResonance
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    Jan 1, 2016
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    Ah, that explains why I couldn't find it anywhere...
    Sorry if I'm missing something, but I still can't seem to get it to texture correctly. It seems to be working sort of? As the whole wing turns blue, but it seems to be pulling the color from the overlayMap by mixing the 4 colors of each corner of the image, instead of actually using it as an overlay?
    Sorry for my lack of knowledge on stuff like this, I tried looking up some stuff about all the maps, but I still can't seem to get it working correctly.
     
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