HELLO I need help for this check liste 1 create nodes "hydro & slide " for the spoiler rear & just hydro nodes for front spoiler like a pagani huayra bc 3 add digital dash board . lua helper 4 any help to blender & and texturing normal map & uv to beam ng 5 Thanks you so mutch !!! Beam NG Team developpment ,Modder, Youtuber ,Theatcher Info : beam ng base car "civetta bollide corso" i testing multi pagani model from sketchup warehouse to test part covertion to beam ng & learn blender at second time,2s car is automation car exported on beam ng but dont work with all car test your car import in blender , i thing this , the problem is a automation vertion the bas car save is 05/05/2019 for find the good automation vertion to export car in blender for create the interior so create a car is a very hard chalenge The Car "Configuration " Gear seq 8 V_Max 550 klm :H Engine 4 turbo super charger V12 from ferrarie custumized by Dazzarius 2200 HP at 9068 Trs :Min Max Rpm 12000 Trs:Min propulsion made in france and just for finish im so sorry to my verry bad english im just a french Lol
I NEED HELP TO BLENDER MY DAE MAP IS HIDEN TO BLENDER BUT NOT IN SKETCHUP I DONT NOW WHY IS DAE FROM ESRI CITY ENGINE FREE DEMO 30DAYS IN 2 K RESOLUTION BECAUSE I DONT HAVE SOLUTION IN TORQUE 3 D FOR GIANTE MAP 35 KLM * 90 KLM IS FULL ALPES MARITIMES DEPARTEMENT INCLUDE MONACO GP NICE HISTORIQUE GP MONTE CARLO RALLY ?CITY MENTON MONACO NICE ANTIBE CANNES WINTER STATION SPORT ISOLA 2000 ROUBION AURON LA COLMIANE COL DE LA BONNETTE COL DE TURINI .... IS MY BIG PROJET FOR BEAM NG DRIVE
weeks 2 we take the project to zero to distribute the parts of different cars to build the new car " hypercar for beam ng drive " target 550 klm h V max " I take the pieces like this car automation_ bodywork "does not work with all car automation_ _engine _box of speed and box of _transfer 4 driving wheel beam ng base_citetta bolide body dash gauge "node refferance en 17 _car _for the basis of my suspention and any mod for custom engine gear box ...
The model seems a bit low-poly, and certainly low texture quality, and 550 km/h is unrealistic with current tire techology.
if you want create a very real big map lookat that true location and scale if possible https://www.beamng.com/threads/other-methode-to-making-real-map-like-assetto-corssa.63300/
hello here an update of my first moddelisation under blender from nothing apart the template of the car, I chose the theme hyper car inspiration, naughty wild cat lol, there is still a lot of things to improve but it starts with this drawing I hope you enjoy the project I intend to create a mod in the idea of dub tunning where I compose the carroserie offers a choice of multiple customization I just need the right base want do you think ?
Bonjours, et voila un petit test d'importation d'un model assetto corssa dans beam ng avec l'aide de blender 2.8 Tommy Kaira ZZ2 " Huumm !!! " les comportement des véhicules son très bon aussi et voici la liste des problèmes résolu pour les voitures a très haute performance direction défectueuse pneu qui éclate a très haute vitesse pont arrière qui explose "cause forte adhérence" triangle de suspension casse