1 create your mesh road rename this 2 create decal road rename this 3 copy mesh road's location value paste to decals road location value 4 copy mesh road's rotation value paste to decals road rotation value 5 save level and quit 6 Go to :document / beam ng / level / your level name / main / MissionGroup / item.level open with notepads++ 7 find the mesh road renamed copy node part 8 find the decals road renamed overwirte the node part 9 start beam ng load yours map " F11"go to decals road enable ,over object ,improved spline , drivability 1 save level restart beamng test ai
Search up any tutorial online, there are hundreds of them, and stop posting in random extremely old threads
hello here is a video tutorial in two parts of my personal method ; for the creation of artificial intelligence of the traffic on a road with 3d mesh created with blender; this method is practical if you want to create a level with a very large area the first video gives you an example of the tools to use to prepare the path of your AI the second video gives you an example of using NotePad ++ to convert the path of your AI a mesh road to a decal road and activate the AI option on your converted mesh road --- Post updated --- hello here is a video tutorial in two parts of my personal method ; for the creation of artificial intelligence of the traffic on a road with 3d mesh created with blender; this method is practical if you want to create a level with a very large area the first video gives you an example of the tools to use to prepare the path of your AI the second video gives you an example of using NotePad ++ to convert the path of your AI a mesh road to a decal road and activate the AI option on your converted mesh road Translated with www.DeepL.com/Translator (free version)