i create real location advenced open world map in france

Discussion in 'Content Creation' started by bendervdb06, Jul 2, 2019.

?

how can make big true location map liddar mesh terrain.dae

  1. city engine 2017 30 day's demo by esri

    58.8%
  2. and redux size whit reno 3d 250mo to under 20 mo in my project

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  1. bendervdb06

    bendervdb06
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    all in one gargantual map in france full cote d'azur

    Approximation size

    menton to cannes 37 klm

    nice to col de la bonnette 97 klm

    Mission

    rally de monté carlo

    rally d'antibe

    icecup of isola 2000 trophy

    any trail blazer misssion in back country area

    monaco gp

    nice historique gp


    go watch in google eart is revolution of

    level making

    ia m verry inspired
     

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  2. AlexFR

    AlexFR
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    bonne chance :)
    --- Post updated ---
    good chance
     
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  3. bendervdb06

    bendervdb06
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    Merci oui un peu de chance serais bien la venue ,

    mais surtout beaucoup de méthode et de patience afin de ne pas patauger dans la semoule

    tout mes test son prometteur pour la carte
    car vue la dimension de la map j'ai réussi a y intégrer l 'i a trafic tool

    cette semaine je travaille sur le prototype d’hyper car

    dit moi ce que tu en pense il faut un peut d'imagination pour voir ce que ça donne une fois fini avec les phares garniture et texture

    sur photo on ce rend pas compte

    mais de chaque coté de l’écope d'air central il y as une écope qui achemine l'air au capot pour un effet de sol maximal et encore une écope pour le refroidissement des freins
    --- Post updated ---
    The wild cat Project
     

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  4. Jeremy_GR

    Jeremy_GR
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    Make sure your map doesn't lag otherwise it would be chaos because of it's important size low end PC's won't be able to run it aswell
     
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  5. baarry5444

    baarry5444
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    I'm confused on why you prefixed this thread as Released when there isn't even a finished product available for download (at the time of this message). It should've been prefixed as WIP, because you are currently working on the map. Just saying...
     
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  6. bob.blunderton

    bob.blunderton
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    Some mapping guidelines...
    Know how to edit graphics, edit .cs and .json files for scripting textures in to your map (NotePad++ is good for this, and free). Youtube tutorials can help here.
    Largest terrain support known - 8192x8192 Going over 2 meter square size will give difficulty in creating realistic dirt roads, or bumpy asphalt roads, and make difficult to create steeper terrain that is realistic.
    Making the terrain any bigger than 10km x 10km could cause substantial shaking of the vehicle when near the edges, especially if your terrain isn't centered at 0,0,0. My Roane County map exhibits the shaking vehicle thing in the "Kingston" area quite readily, if you do not know what I mean (vehicle shakes like rough idle when not driving, it's only visual).
    Use only one terrain, if use more, only 1st terrain has collision, car will fall through the rest. Use DAE models for sky box for surrounding mountains, etc.
    Maps with extensive square kilometer space that have forest will require *LOTS* of system memory (RAM). This is why Roane County uses 5~8gb of RAM at times. More vehicles with more AI driven cars, will cause RAM use to go up, too. Keep this in mind while testing your map with AI.
    If you make models, make sure to read up on what DRAW CALLS are, and know how to minimize them. It's important when mapping, as you'll hit this DRAW CALL LIMIT on the CPU long before you hit max triangles limit on video card (GPU). 3500~4000 draw calls or more will start slowing the system down on many computers, some more or less than others. Laptop computers will struggle at 3000+ draw calls as these are done on the CPU before the GPU has a chance to work on graphic rendering. DO NOT use SKETCHUP (google sketchup) to make models, this game does not like the non-standard models Sketchup makes. Use Blender 3D (free) or commercial software, or ask other mapper's permission to use their models, if the ones in the base-game BeamNG.Drive levels do not suit.
    Test, test, and re-test. Have a friend or two check out your map before you try uploading it to the servers here. The moderators will thank you for it.
    Set as 'WIP' not 'released' as 'released' means "it's done and can be downloaded now". You have nothing to download yet, so it's WiP "Work in Progress".
    To make professional TERRAIN, use "WORLD MACHINE", or cheaper L3DT. You can add custom buildings or other in-game objects with the map editor after you import your finished terrain.

    If you're not sure about something, look it up with the SEARCH feature on the site.
    Check out NADEOX's posts here in the content creation forums on this site. They're super handy.
    If you have a TERRAIN in your map, and wish to carve realistic roads easily within the editor, look up the 'something about roads...' thread on this website.
    --Good luck!

    If this is not your native language, use GOOGLE TRANSLATE please.
    pour la langue française, utilisez google traduction
     
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  7. bendervdb06

    bendervdb06
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    Fr
    B
    onjours je vous tien informé de mes progrès,
    ici ,
    vous pouvais voir le plug in blender osm prémium
    a 17 dollars,
    et sa puissance de scan

    quelques détail a réglé pour avoir toute le texture de façades et fenêtres

    avent de passé au reste du littoral et finir l'ai du trafic avent de faire une pré build de démo
    a plus
    Eng

    hello I keep you informed of my progress,
    right here ,
    you could see the plug in blender osm premium
    at 17 dollars,
    and its scan power

    some detail set to have all the texture of facades and windows

    advent of the rest of the coastline and finish the traffic before you do a pre build demo
    see you
     

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  8. Lykos

    Lykos
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    Le projet semble très prometteur, je suis impatient de voir ce que tout ça va donner dans les prochains mois .

    This project seems very promising, i'm hyped to see how all of this is going to look after a few months .

    Bonne chance à toi, et fait attention à l'optimisation !
     
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  9. bendervdb06

    bendervdb06
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    Oui l’équilibre j'y travaille
    le monstre aussi commence a bien allé
    un petit problème de train arrière qui ne supporte pas la dérive a très haute vitesses
    sinon ça avoine diablement bien !!plus de 380 klm h 8 rapports séquentiel 4 roues motrices 30av 70 ar
    V12 italien gonflé en France 2000ch environ un sacré prototype avec un comportement fin mais radical
     
  10. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Attendez, alors vous faites une voiture et un niveau pour le jeu?
     
  11. bendervdb06

    bendervdb06
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    Bonjours,

    UN très grand dimanche s'annonce ,

    après de nombreux test et une nuits blanche j'ai enfin réussi a trouver le moyen de poser d'un seul coup;

    Un décals road " la choses qui calculs trafic " a partir d'un mesh road

    parfaitement aligné au mesh road !!! donc quelques node a rehaussé sur l'axe z mais du coup je n'ai plus de problèmes de la pendent la manipulation ;

    problèmes résolue ....to be continued

    les soucis de comportement de la voiture sont en net amélioration aussi
    mais je dois travaillé beaucoup de choses dessus encore pour avoir du sérieux .....

    breff ça taff
     

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  12. AlexFR

    AlexFR
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    C'est pas mal du tout, bonne continuation.
     
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  13. fichora

    fichora
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    hey, franchement, c est une super bonne idée que tu as eu, je brûle d impatience de découvrir à quoi ressemble ma ville en modélisé bonne continuation je reste a l'affût!
     
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  14. bendervdb06

    bendervdb06
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    vous pouvais suivre ici sur ma chaine youtube
    l’évolution de mes projet et compétence acquis pour beam Ng Drive

    https://www.youtube.com/channel/UC1m9cMyWIPFWU3e4LlA2zSw?view_as=subscriber
    --- Post updated ---
    pensé a vous abonné çà coute rien et ça m'encourage a rien lâché
     
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  15. Plisehon

    Plisehon
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    i cant wait
     
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  16. bendervdb06

    bendervdb06
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    hello tout le monde
    pour toutes les personnes qui s’interroge sur mes projet sur beam ng map et voiture vous pouvais regardez mes travaux en temps réel sur youtube

    hello everyone
    for all the people wondering about my projects on beam ng map and car you could watch my work in real time on youtube

    https://www.youtube.com/channel/UC1m9cMyWIPFWU3e4LlA2zSw?view_as=subscriber
     
  17. justin306

    justin306
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    when is she coming out?
     
  18. the pigeon guy

    the pigeon guy
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    Enfin notre pays de ***** refait dans beam, super projet!
     
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  19. dumpling

    dumpling
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    France map?
     
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