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Performace hit when I add a fourth car

Discussion in 'General Discussion' started by Spare Brains, Jul 15, 2019.

  1. Spare Brains

    Spare Brains
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    Joined:
    Mar 18, 2017
    Messages:
    42
    This doesn't really bother me but I can add up to 3 cars and not lose any performance but when I add a fourth car my fps drops from 25 - 30 to 15 - 20 and my GPU usage goes from 95 - 100% to 50 - 85%
     

    Attached Files:

    • Screenshot12.png
    • Screenshot13.png
  2. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,960
    What CPU?
    --- Post updated ---
    Though regardless, it's only 4 logical cores, not really guaranteed more than 3 vehicles
     
  3. Spare Brains

    Spare Brains
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    Joined:
    Mar 18, 2017
    Messages:
    42
    Oh, that did not come to mind, thank you!
    --- Post updated ---
    I have an i3-4160 @ 3.60ghz // 2 cores // 4 logical cores
     
  4. Sithhy™

    Sithhy™
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    Joined:
    Apr 5, 2017
    Messages:
    3,344
    If I remember correctly, each BeamNG car is assigned to one core of the CPU, so in your case, having 4 cars on a quad-core CPU is being the problem here. Possibly the only solution to this is to get a CPU with atleast 4 cores & 8 threads, as then you will be able to run more vehicles at the same time, with a lesser fps drop
     
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