I've seen bugs that cause this all the time, but is it possible to delibrately do it? Wanted to implement it for my mod.
Yes, it is. If you're making a scenario and you want a vehicle to start with a burst tire, use this in the "driver" section of your .json file: Code: "command": "beamstate.deflateTire(0)", Alternatively, if you're good enough at Lua, you can use this line in a .lua file and trigger it in different ways: Code: scenetree.findObject("vehicleName"):queueLuaCommand("beamstate.deflateTire(0)") Btw, (0) is the tire ID (usually 0 to 3).
@Gamergull Like this? Code: "driver": { "command": "beamstate.deflateTire(3)", }, I tried that and Code: "command": "beamstate.deflateTire(0)", in the json file but neither works --- Post updated --- This is the rest of the json file btw, total number of checkpoints not decided yet. Code: [ { "name": "Mark 1 - Back home in Utah", "description": "Aftermath of some hooning in dirt, now you have to drive the ruined car back to where you came from earlier on.", "previews": ["Mark 1 - Back home in Utah.png"], "type": "race", "authors": "Jurrunio", "levelObjects": { "tod" : { "time" : 0.5, "dayLength" : 120, "play" : false, } }, "difficulty": "50", "command": "beamstate.deflateTire(0)", "vehicles": { "scenario_player0": {"playerUsable": true, "startFocus": true }, "*": {"playerUsable": false}, }, "whiteListActions": ["default_whitelist_scenario" ], "blackListActions": ["default_blacklist_scenario" ], //"lapConfig": ["p1", "p2", "p3", "p4", "p5", "p6", "p7", "p8", "p9", // "p10", "p11", "p12", "p13", "p14", "p15", "p16", "p17", "p18", // "p19", "p20", "p21", "p22", "p22e1", "p23", "p24", "p25", // "p26", "p27", "p28", "p29", "p30", "p31", "p32", "p33", "p34"], "radiusMultiplierAI": 1 }, ]
Ah, so "driver" should actually get nested after the vehicle name. Like this: Code: "vehicles": { "scenario_player0": { "driver": { "playerUsable": true, "startFocus": true, "command": "beamstate.deflateTire(0)" } }, "*": { "driver": { "playerUsable": false } } }, Make sure to double check the matching brackets.
@Gamergull So thanks to you, I can blow out one tyre at the start of the scenario. But what about two? I tried Code: "vehicles": { "scenario_player0": { "driver": { "playerUsable": true, "startFocus": true, "command": "beamstate.deflateTire(2)" "command": "beamstate.deflateTire(3)" } }, "*": { "driver": { "playerUsable": false } } }, and Code: "vehicles": { "scenario_player0": { "driver": { "playerUsable": true, "startFocus": true, "command": { "beamstate.deflateTire(2)": "beamstate.deflateTire(3)" } } }, "*": { "driver": { "playerUsable": false } } }, Neither work. Seems like the game only execute beamstate.deflateTire(3).
It may seem a bit counterintuitive, but you can stack commands by adding spaces, like this: Code: "command": "beamstate.deflateTire(1) beamstate.deflateTire(2) beamstate.deflateTire(3)",
@Gamergull Learnt it the hard way, actually it has to be like this Code: "vehicles": { "scenario_player0": { "playerUsable": true, "startFocus": true, "driver": { "command": "beamstate.deflateTire(0) beamstate.deflateTire(0)" }, }, "*": {"playerUsable": false}, }, having playerUsable and startFocus under driver stops the game from executing them properly, and I get freecam from the start instead of whatever driving camera