It's certainly a possibility, especially as we have been getting heaps of teasers recently. I believe even Nadeox's most recent post in community screens showed an improved tipper bed (I forgot the proper name) for the T-Series. So IMO it's unlikely, but not out of the question completely...
New post by tdev in microblogs: https://www.beamng.com/threads/flowgraph.63201/#post-1040365 Seems pretty interesting, will hopefully greatly simplify making complex scenarios and campaigns.
So I was thinking why does the D-Series have so many options yet the H-Series does not, even though they are closely related work trucks of the same year? When I was a youngster, which happened to be during the H-Series' run, my dad's business had a fleet of maybe 15 new Ford Econolines. There were maybe three sizes: short (very little overhang), standard (generic size), and extended (meant for hauling full rolls of carpet, so they were big). The Ford Econolines had a massive number of engine options, and the Transit has a large variety of small engines ontop of that. Also, last I checked, the H-45 frame cannot equip some parts of the H15, including the off road suspension. This makes me sad, as I want an off road ambulance =P.
Casual reminder that American body on frame V8 vans> European unibody small diesel engine vans But i do like your idea
A "custom" variant for the H-series inspired by some "Shaggin Wagons" from the 70s would be cool, but "Shaggin Wagons" fell out of style by the late 70s I think. ...or maybe something inspired by the A-team van?
In terms of size? The generation of Transit van in question isn't a small van. It's kind of difficult to compare size since real life vans, unlike the H-Series, have so many options, but I'm sure the Transit is at least as big, if not bigger than the H-Series. An EU market version with smaller engines could be a thing. --- Post updated --- The only customization I see to vans comparable to the H-Series are suspension lifts. AR216B's H-Series mod made the H-Series look like a more appropriate year for such mods, and it looked great. That is basically what the fourth gen Econoline was: new bits bolted onto the third gen frame. Maybe someday we will get an older generation H-Series; van culture was huge once upon a time.
If 1.0 comes this business year (up to early 2020), a lot has to get done. Vehicles: Gavril Bluebuck - In game, may possibly appear in next update. Soliad Wendover - Possibly the next car after the Bluebuck, and final confirmed vehicle. Supposedly shares a lot of parts from the LeGran, so it might be done by the end of the business year. Vehicle Remodeling - 8/24 current vehicles have been remodeled already. More recent vehicles such as the DT40L, Piccolina, and possibly the Hopper/LeGran may not need remodeling. This does leave a lot more vehicles needing updates though. Levels: Map Reworks - ECA, Small Island, Industrial Site, Port, Derby Arenas all in game, may come next update. Hirochi Raceway would probably launch alongside ECA, however no official confirmation. JRI needs a lot of work, Utah needs a little bit, but there is no confirmation as to if those maps will see updates or not. Another level or two - There is likely at least one or two levels (B25Mitch and LJFHutch seem to make all the main levels, and both of them don't have any current projects that we know of, unless they are focused on map reworks as well) in development, probably WIP since either 0.15 or 0.16. Physics: Tire Thermals - Unknown status Gameplay: UI Rework - WIP, but unknown status. AI Rework - WIP, but unknown status. Career Mode - No official word, but the tools for career mode development seem to be nearing completion, which might speed up career mode creation. BeamNG is also hiring more staff, however content updates seem to stay the same, possibly hinting at background work on career mode. Traffic - Likely in game, may come next update or the update after. If anyone has anything else that needs to be added to the list, please let me know so I can add it.
I think WCUSA could use a bit of improvement. Honestly. I mean, really it is a jack of all trades and a master of none. Suburban neighourhoods? Its barely one stretch of road that isnt even that big. Mountain roads? Again, a small stretch that isnt that good. Something like the Pacific coast highway? Again it is just a single stretch of short road. I just think WCUSA is just too much crammed in too little space.
With the layout issues, the only way to "Fix" WCA is to replace the map completely, which they obviously will not do.
It would have been easier to do if most of the map was not two meshes. This is why I doubt WCA will get a rework (also because it's really new), and will probably only see very slight improvements in the future.