Experimental Test to see if import settings work...

Discussion in 'Content Creation' started by SomeRandomGuy, Jun 25, 2019.

  1. SomeRandomGuy

    SomeRandomGuy
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    You can ignore this if you want it's just a test.
    Also, I didn't make the model but I don't know who did. I found it on a website called TurboSquid if you want to check it out.
    Tell me if it works as I don't have beamng installed yet, I just got a new computer
     

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  2. IAchievedBacon

    IAchievedBacon
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    It will not work as it’s just a model. It needs a fully done jbeam, textures, and materials. Not to mention the model is possibly too complex for BeamNG.
     
  3. SomeRandomGuy

    SomeRandomGuy
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    I you can, send me a few tips on how to get this working, as it is royalty Free and I think it would be a great addition to the game
     
  4. IAchievedBacon

    IAchievedBacon
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    The thing is...
    I can't. This isn't even your model and that is not allowed. Plus I don't even have to download the model because I know it is going to be high poly.
     
  5. CN877

    CN877
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    Yea erm... making a mod in BeamNG doesn't work like that...
     
    • Agree Agree x 2
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