hey look, they released a new picture of the bluebuck! it looks pretty snazzy in with that two-tone paintjob, also lowrider config confirmed! /s
The only thing that annoys me more than the fact you said r/whoosh is the fact that you didn't even use it in the right context. a 'whoosh' is when the joke goes over your head. I'm pretty sure MrAnnoyingDude knows it's not a real teaser
actually gimp, but yeah. on the topic of the bluebuck, I was wondering about the front grille when i was making this, and how there's a lot of unused space inside it. i made another version with a black front grille (and alternative side chrome trim) and i'd imagine that the final thing might get some kind of concealed headlight option, like the barstow RS. what do you guys think?
I feel like the final design may have quite a few differences with the original concept drawing. Possibly the grill may extend the whole way - surrounding the lights, similar to the Impalas of the era? ft. my all time favourite lowrider, the Gypsy Rose
Haha this is the most delusional thing I've read today You should know better, you are in the credits of the game! Or maybe that reflects the whole team... Sure, the current compression does compress textures. PBR however, could somewhat improve the look of the game.
Yeah really the worst the current compression does is make areas of some textures green (or in the case of the ETK I series the whole carpet is green..) Either way not really a graphics issue.
Eh, of course PBR 'can' look great, only problem is that so far what I have seen in games it has not been quite the thing people like to make it to be, so far it tends not to be better than what texture compression upgrade to game looks in this game was, which was pretty big improvement from muddy looking skins to something crisp. However implementation what rF2 has about OBR for example has still quite bit of work left until it really starts to show up how good it is. At times it can look nice and sure it has potential to be great, but it just seems to take quite bit of work to actually start working well and PBR alone is not enough to be worked on, so many other aspects affect to that. I think you just simply did not understood at all what you quoted, somehow you presumed that I would of said PBR would not be more, when I did say it might not be more, PBR like many other things can look really bad too if not taking care, effort and time to make it right. It does not automatically give awesome results just by putting it to game.
I don't really get what you mean, yes better textures are nicer to a small degree but something like PBR alone without any significant changes elsewhere *is* a vast improvement just by the simple nature of how it works. You just need to look at some basic examples to see the difference Ontop of that considering the PBR shader work is basically done by Torque3d devs already its not like its going to be starting from scratch for the devs either.