I've been learning the world editor since January this year and been building, "Castle Run." My initial idea has been to make a level that I can then record the AI doing funky things and throw up some videos on youtube. My own little BeamNG scenarios. Then I started learning that the AI doesn't always do what I want, and figured out ways around that, then started modeling, and texturing, and... uh yi yi FIVE MONTHS LATER, here we are: *Cheers!
Thanks again guys, and no it's not available for download just yet. My plan has been, and really still is, to make "Castle Run 2019" and use 2019 as the year that I make videos for youtube using it, ai trials: speed, offroad, on road, drag race, cars vs trucks vs yadda yadda. Then if it actually. . "takes off" I'd release it at the end of the year and start up on a Castle Run 2020. We'll see though, now that Summer has arrived, I've got a lot of work to catch up on as this level was 10+ hours a day for five months =D
That would be something like 22 500 or so if settling for quite low 15 per hour, if making all assets from scratch that would add really lot of hours, so if someone wants to buy such map for private use, price tag of 30 000 euros or dollars would barely make any income. It is worth to think that when this kind of work is given free, maps like these are valuable, more valuable than many new cars and people give them out free! Map looks incredible, hopefully you can get something back from videos you will make as that really is huge amount of work.
Hah, I don't know how to feel about that!! Where do I send the bill!? =D For me, I like to think of this hobby in its purest sense — that is, it is time away from work, not facilitating it! So although business hours were never counted, they really had no reason to be. The production of this map has thus far been a creative outlet, away from working, and has never been something to bring in money, but simply to unwind and enjoy. It wouldn't have come very far at all if it wasn't for the easy access to the existing assets in the game (the curbs/walls/fences, the incredible bushes and trees and rocks, and of course the textures) and so even though everyone seems to be saying great work, great effort, I feel like all I've really done is taken the work of others and reorganized it and sprinkled it with some of my own decorating!
Wow. If I had to make a trailer like this it would take like 4000 years to learn how to move the camera
Okey then. I'm a bit new here so I don't know how that exactly works but I am going to wait for that map as long as it takes.
Haha, "it's ready when it's ready" it's a sort of inside joke among the world of modding and modders! Nothing specific to these parts, don't worry! The initial and primary reason for the existence of this map/level was to host a scene/set for various youtube videos: races, derbies, drags, crashes, etc.. it was never intended for public release - and during production I never worried about performance, or file size issues. As a result, the working directory size is over 21gb at the moment (filled with psd files, after effects render data, maya files, large format dds/png/etc files, sound and music files, limitless models and on and on.) As it stands, I have no plans to release the map any time soon. I was lucky enough to get help along the way from various forum members and staff members to have attracted enough attention from the, "higher ups" and was hired on to BeamNG! SUPER exciting to be a part of it all now, but as a result I haven't opened my map (outside of testing compatibility) since near the start of June! The project certainly isn't DEAD, but it's most certainly on hold for now. *Cheers
Well that's ok with me ill stay up to date and look out for any updates and once more well done that's a Italy beater for sure.
I wouldn't call it an Italy beater because it more so scraches the itch that maps like altitude give.