On Hold 1970 Ford F-250 Camper Special

Discussion in 'Land' started by JsZ, May 26, 2019.

  1. JsZ

    JsZ
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    Hi everyone,
    This is a 1970 Ford F-250 Camper Special
    1970_f100_ad_2.jpg
    I’ve always felt that there should be more old cars, specifically trucks in the game so I am working on bringing this to BeamNG

    It's been quite a while since I last touched this but today I came back to it and fixed a bunch of stuff to get it working in the latest version

    Progress:
    Mesh Modifications: 99%
    Jbeam: 60%
    Textures: 90%
    Configurations: 10%



    The model was originally made by stratumx for GTA V and has been converted and modified.
    I have asked the creator via email to use his model and have gotten permission to do so

    upload_2019-5-27_19-41-5.png

    I am getting closer to finishing the main body jbeam so I will be starting to add different engines, etc.
    I have almost no idea what engines/configurations/trims this truck came in and don't have loads of time to research it, so if you happen to know please reply it. I'm pretty sure it came in all V8s though so the first engine I'm going to make is a V8.


    Jbeam work is still ongoing, and it's not finished yet. I'm not the fastest so don't ask for release dates, it will be released when it's done. So far beds include standard short bed, flareside and possibly a fifth wheel attatchment

    I'm currently kinda busy so its on hold for now
    prtors.png
    prgs.png
     
    #1 JsZ, May 26, 2019
    Last edited: May 16, 2020
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  2. Deleted member 309054

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    Looking good but..... I feel something is wrong here in this thread.
     
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  3. Shtoorminator

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    I'm pretty sure its the model originally made from scratch by StratumX.
    You can find him on most big GTA modding community sites (gta.com.ua, gtainside.com and sometimes on gtaforums). He usually gives permissions for converting and modifying his models if asked
    If it is his model indeed you can ask for other "versions" aswell because he made iirc 3 or 4 different models of this Ford including pre-facelift, U-Haul upfit and some other
     
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  4. JsZ

    JsZ
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    Whats wrong :confused:
     
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  5. MattC4

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    Good luck on this i wish i could help
     
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  6. JsZ

    JsZ
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    Hey guys
    I have started doing the Jbeam for some of the parts, it might take a while
    upload_2019-5-27_21-51-52.png
    Also I got the textures from the GTA V version thanks to stratumx and a few others
    I am surprised because the textures are pretty high quality
    It also has a uv map thing, basically a dirty/rusted skin, i'll figure out how to do skins eventually but not now
     
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  7. Jarret Rucker

    Jarret Rucker
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    This already looks good.
     
  8. fluffy12345

    fluffy12345
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    just a quick question how many variants will there be of this, is it customizable with other mods such as bigger wheels and tires or icerock wheels and what is the hoped release time area
     
  9. loba04

    loba04
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    will there be a tow truck variant?
     

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    • 38094690007_original.jpg
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  10. Alex_Farmer557

    Alex_Farmer557
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    Looking good! What's the polycount?
     
  11. JsZ

    JsZ
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    I hadn't
    planned it yet but maybe
     
    #11 JsZ, May 28, 2019
    Last edited: May 28, 2019
  12. JsZ

    JsZ
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    Vertices: 96,285
    Faces:115,680
    Tris:115,680
     
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  13. Alex_Farmer557

    Alex_Farmer557
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    seems a bit much. official cars are roughly 50k iirc
     
  14. JsZ

    JsZ
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    I might try and reduce it, but I do want to keep the quality
    We'll see how it works out
    --- Post updated ---
    I'll start getting in to the customization and configs after I get it in game, which isn't too far
    as for release date... it'll be a while, I can't really give an estimate right now
     
  15. loba04

    loba04
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    the mario model from super mario 64 had around 760 tris so if i could tell that that shovelled-haded hunk of 64 bit power was a mario anything is possible. anyway that's a bit high for a beamng car. if you keep it like that, for it to look un-russian, i'll need a lot of nodes.
     
  16. IAchievedBacon

    IAchievedBacon
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    It’s very recommended to redo the whole model rather than reducing the amount of polies.
     
  17. JsZ

    JsZ
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    I will try it in game and see
     
  18. JsZ

    JsZ
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    Update #1
    I have started creating jbeam for most of the vehicle. It drives but I don't really know how to add engine thermals, and stuff like that.
    Heres a video it drives pretty good. I borrowed some parts of the engine from another mod
     
    #18 JsZ, May 29, 2019
    Last edited: May 29, 2019
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  19. Driv3r1142

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    What base vehicle did you use for your JBeam?

    Also, I would highly advise against modifying the model. The poly count is perfectly fine for a model with this much detail, and shouldn't cause too much of an issue in BeamNG.drive.
    If you already have permission to use the model from the author, I don't see a problem with using it unless you run into any major issues that would be best solved by making a new model entirely.
     
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  20. GotNoSable!

    GotNoSable!
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    The body roll is almost GTA 4 levels.
    I dig it.
     
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