WIP Beta released Nevada Interstate (prequel to So-Cal Interstate) 9.0 c

The loop of highway in the desert that doesn't know 'it's not a race track'.

  1. cardriver96

    cardriver96
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    Just tried this again, deleted the motel folder first before deleting the cache folder (I usually keep one folder at all times and delete previous cache folders as they take up quite a bit of space.) but it still doesn't work. When I look for the map within the game, it doesn't show the usual default image with its original name (nevada interstate or something like that) but it shows a question mark on a dark grey background with the title of the map being 'hiway2'. Also when I try to open the map in the game, it begins an endless loading process and never loads. What I forgot to mention before is that I also have a few other maps that crash as well including Black Hills, which is related to nevada interstate. Should I delete the motel folder in that map as well?
     
  2. bob.blunderton

    bob.blunderton
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    Delete the motel folders from the following maps - it's in at-least THREE maps you may or may not have all of:
    Tail of the Dragon / Deal's Gap (same map two names)
    Nevada Interstate (this map)
    Black Hills (as this was Nevada before any of the highway and other dozens of miles of roads were added, this map was turned into Nevada Interstate with permission from Ouerbacker).
    Only the map folder name (and appropriate .cs file paths, and additional graphics) differ between maps, otherwise, it's always MAP-FOLDER-NAME/art/buildings/MOTEL within the map folder.

    Delete your cache folder. If you have a ? on grey background, chances are you've not deleted the correct folder. Maybe someone else could upload a fixed version and attach to the forum here - my internet is rubbish (90's DSL), but I will have this issue with the map hopefully uploaded/corrected by mid-February. Currently pushing to have an updated release of the Los Injurus City map, for the beginning of next month, so it will be after that.
     
  3. Shady Chaos

    Shady Chaos
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    This should work, it works for me
     

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  4. cardriver96

    cardriver96
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    Just downloaded Shady's copy of the map and it works perfectly now. Appreciate all the help.
    --- Post updated ---
    Thanks man.
     
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  5. Randomguy12

    Randomguy12
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    This doesn't work for me. I still get the error message.
     
  6. Shady Chaos

    Shady Chaos
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    Did you clear your cache?
     
  7. Shady Chaos

    Shady Chaos
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    I think the BeamNG team released a fix for this, from the looks of the game updates info.
     
  8. bob.blunderton

    bob.blunderton
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    I did message one of the support guys a memo about what I found out, when I looked into what was crashing this, and let them know the stuff @Driv3r1142 said to do to make it work, worked.
    I also let them know of another bug I was having with models randomly crashing if you named a detail level 'brickbox_1000' instead of 'brickbox_a1000' the game would crash to desktop on loading the model in. Now, to their credit, all the ECA models I looked over (and some which I use in my modeling program for scale - not for finished product), all have _a700 NOT _700 or such as the trailing detail number (the higher the number, the closer you must be for it to be used, more # = more screen pixel fill). However, NO program should be able to be bombed to the desktop unplanned, period. That's just not good and can really cause an issue when things get updated - the bug can get magnified, etc, and looking for it may become a proverbial needle in a haystack.

    I do NOT know if the stock form of this map now works, if the map still needs to be fixed to run, but if it DOES NOT load, then use the fix above with removing the levels/mapname/art/buildings/MOTEL folder in it's entirety and clearing the documents/beamng.drive/cache.0.15.0.?.cache/shaders folder (just delete it, it's always re-created at the start anyways), and it should then load. Again you might not have to do this anymore. If that proves to be the case, map work on Nevada and Tail of The Dragon (if they work as-is) will not need to be done as soon and will hence spend time working on my Los Injurus city map. Will still fix Roane County TN map though - that one's a MESS & gets all new bridges from Los Injurus City map. New (to the general public BeamNG community) bridge pieces will be released with that map for public consumption / re-use, using the map itself as it's distribution method.

    So guys keep me updated if there's any continuing problems with this map or Tail of The Dragon as I don't have the Dragon synced on here yet (doing that before bed - I know it's on here SOMEWHERE, derp!). Otherwise I have to go juggling spare HDD's until I find it...

    Which brings me to the point of how I commonly back up: *plays some Happy Go Lively [Source: Music for TV dinners] music while explaining this in an infomercial like manner*

    I have a desk drawer full of old Sata and IDE HDD's I use for backing up, open side panel, slide drive in, plug (while it's on) and do whatever I need, close folder views & uplug and go on to the next and so on. You can only plug things in while the machine is running if you have HOTPLUG enabled. If you do NOT have hotplug enabled, the machine's 'Integrated Controller Host BIOS' won't be keeping an eye out for drives to show suddenly up except when it's initially turned on. So if you have a recent (most Sata 3 intel boards for example, or most all Ryzen) motherboard, chances are your BIOS can have hotplug enabled, but off by default. With hot plug enabled it's just like connecting a USB device. If you have a monster-sized full-tower with a few spare drive bays, and the required plugs, but too much other stuff on the desk to leave external drives around, this is a good cheap easy way to store a LOT of data. Something I need to do quite often as my Los Injurus City map is something like 3.8xGB uncompressed (AHHHHH!).

    I hope today's COMPUTING WITH BOB tips were helpful, but yet-another-book-of-a-post later - keep me posted if the map does NOT work as advertised.
     

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  9. rnd2k

    rnd2k
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    This worked for me Thanks alot !
     
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  10. bob.blunderton

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    Showing the highway working natively with the traffic tool by @Gamergull - thanks for your awesome traffic congestion, I've never been so happy to be stuck in traffic.
    Okay, so, less one hotel (regardless if it works again, it'll be back later better!), and with FIXED AI that's much better now, if not perfect 100% of the time, this is going up for Patreon BETA TOMORROW. Everyone on the 10$ Tier will get it early as in tomorrow, everyone else, it should be up within the week, maybe by the weekend if you're lucky, if not, it'll be next week early to mid-week.
    So aside of my assault of run-on sentences, otherwise I have not much to say. I basically just am SLAMMING this update out in one night after having 2~4 nights to do whatever I want (for mental health reasons, that happens after my monthly Los Injurus update).
    Not wanting to wait that week? Join us on the Los Injurus Patreon page over here ---> https://www.patreon.com/user?u=12840784
    10$ Tier gets *ALL* updates on Los Injurus and early access to other maps of mine that get updates
    ; and eventually, a street or business named after you (your choice of name!). Yes, your name in lights! Think about it, you could have a cigarette store, 'alternative' bar, grocery store complete with muzak, or sewage plant named after *YOU*. Remember, this money isn't wasted on computer parts - I've got a 4.5 year old PC I'm quite happy with, my 4790k with it's Windows 7 Pro will do just dandy until Windows 7 is not viable anymore - I'll build a new one eventually, but not on Los Injurus Patreon funding. It all goes towards monthly fees for commercial software like Maya (I just cannot grasp Blender, but I rock at Maya), I've picked up a copy of World Machine to make awesome terrain with, not to mention some sound software I got on the cheap (a few bucks, thanks Humble Bundle!), to make fanfares or BGM for missions. So entirely, I can buy custom models, custom textures in high-def, and I have already made a Modular Road Kit, which goes together like Legos, basically, anyone can build a city when Los Injurus hits public this summer. Los Injurus will be updated quarterly (for public consumption after this summer), but if you want the updates every few weeks / month, visit us on Los Injurus Patreon above. It's a community funded project, and with it's abandoned mall to explore with TWO levels of rubble and mold, miles of subway to explore, rail track for rail fans, and almost 1000 custom objects now (800 on the Modular Road / Rail Kit alone), it's definitely going to find plenty of ways to entertain. It's getting better with every version so do look on the Patreon (pictures are a bit dated mostly), and the thread for it here: https://www.beamng.com/threads/a-new-city-map-los-injurus.57055/
    1$ Tier still gets updates almost every month, but won't get early access to Roane County or Nevada Interstate map updates, but if that's all you can do, I am eternally grateful.

    So stay tuned tomorrow for those on the Patreon, I'll have a link if all goes well with my rubbish internet tonight. Look for Nevada Interstate to hit the servers next week for BeamNG fans all over.

    No responses needed, but you can feel free to make suggestions in the Los Injurus thread I linked just above, if you'd like something built in the city.
    --That is all.
     
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  11. TheMohawkNinja

    TheMohawkNinja
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    Ever since 0.16 released, I get a ton of studdering with my FPS even with just one vehicle loaded. I made sure to clear my cache and have the map as the only mod loaded, but it's still studdering.

    Any ideas?
     
  12. vicvega

    vicvega
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    I have same problem, after "black scrren bug" hotfix i have huge performance drop. Only way to play this map is to disable shadows in graphic options, i think there is some issue with lighting with 16.01/16.0.2 patch. What graphic card do you have?
     
  13. bob.blunderton

    bob.blunderton
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    I have a Radeon RX 480 here, newest drivers, get a ton of performance issues here on this map and my city map, I am using 0.15.x game version. I don't support 0.16.x until they fix the performance problems with this game. I don't know what they did but they sure messed the game up on my computer. A few maps barely run at all and one of my maps is completely unplayable.

    There are *TONS* of performance issues with 0.16. The Steam forums are FULL of 'BAD FPS' reports all over. They really 'bought the farm' on this one.
    To that end, there's *NO* 0.16.x support from my maps. I don't run it, I use 0.15.7990 or something like that, that I had backed up from two weeks before the update.
    I will continue to use 0.15.x until a newer version comes out with similar (or better) performance.

    I don't know what anyone was thinking with the performance in 0.16.x but it sure as heck doesn't run at all here (except on a few maps, it's 'okay' but still only 50% fps VS 0.15.x).
    *sticks head back in the sand*
     
  14. Sierra-3

    Sierra-3
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    That situation re: performance is interesting. On my config, there was zero issue and some slight but noticeable gains.
    I suspect it has to do with the drivers (980ti here, as you know).

    Could everyone w/ performance issues indicate wether they run an Ati or Nv card and with current or old drivers?
     
  15. bob.blunderton

    bob.blunderton
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    Ran drivers from last fall, then drivers from April 22nd in my testing.
    Windows 7 Pro x64, which doesn't have the last 2~3 years of updates (you don't update things that work, that tends to break things).
    No performance issues elsewhere, is not a power or heat issue here, all other software is working fine.

    Going to build a new machine when this is over 5 years old this fall - unless all heck breaks loose budget-wise (then I'll just continue to use this if so).
    It's been a bit straining taking care of the young lady that was victim of abuse, but we all have to make reservations in life to help others, my computer can wait if need be - I just won't be running 0.16.x on it. Buying an Nvidia card is out of the question here, unless someone's got a 1060 6gb or better they'd part with for shipping costs/free. Fixed income stinks sometimes!

    If I shut shadows off an 0.15.x and 0.16.x the performance is roughly similar HOWEVER, there's still quite a bit of stuttering going on in the maps to where I can't play even if I wanted to on 0.16.x.

    And I just managed to crash 0.15.x by adding a new (oops, wrong one!) forest object, adding it, deleting it, then undoing the action entirely of adding it in. BOOM! DESKTOP! I don't care how good they make this game, I will always be able to crash it or find problems :x
     
  16. vicvega

    vicvega
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    Well, i have nvidia gtx 680, and now have some older driver (tried 5 or 6 drivers, on recent driver game is unplayable on some maps). On blackhills desert map i have now 55 - 70 fps, on newest driver it was around 30 fps with drops to 10fps when rotating camera.

    But, on nevada interstate is still below 10 fps. Weird, before back on 0.15 update it was running pretty same as blackhills desert.
     
  17. TheMohawkNinja

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    Yeah, disabling shadows seemed to do it. I'm running an MSI R9 390.
     
  18. bob.blunderton

    bob.blunderton
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    To both of you - those are both competent cards yet. The 680 is getting a little long in the tooth, and the 8gb 390 is going to start getting a little lack-luster, but it should be able to run this game on medium to high detail on both cards (the 680 was pretty high-end for the 6xx era, and was faster by a bit than my old Radeon 7850 which could do medium with no reflections). The 390 should be able to push reflections and high detail, as it's close to the Rx 480 8gb that I have here. I can do 70~100fps (or more) in my city on 0.15.x (and Nevada Interstate) but on 0.16.x they're both unplayable.
    They really have to fix that issue - that performance is a deal-breaker. There's dozens of folks if not 100 or more with it as far as Steam forums are concerned.
    I am trying to talk the developers into re-releasing the 0.15.x branch as a 'legacy build' available in Steam Betas. I think you can get 0.14.x if you look on the Steam beta selection in game-properties (back up your existing game, and mods, first), might run things better (my city map SHOULD run in 0.14.x too, as I don't believe it uses the BC7 format from 0.15 and up, for anything yet).
    I know I will be on 0.15.x from here on out until they release a version that runs *properly*.
    *feels neglected and dusty in the corner* ...
     
  19. fufsgfen

    fufsgfen
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    Probably Nvidia is to blame, they don't generally care any bit for older cards after some time new one is released, so for example gtx 1030-1080 Driver version 399.07 is said to be last one with good optimizations, 416.34 does work if 399.07 is not working, but at least for me 399.07 is giving quite bit of performance boost it seems.

    AMD Drivers then are troublematic in other aspects, issues gets fixed bit slower and they generally ignore single game issue completely, indie devs have especially hard time with them, that is because AMD market share has gone so minimal that they just don't have resources to make updates and testing so much.

    Both issues can be fixed usually by using driver version that is released within life of product one is using, however DX version would then need to match that same time too and game might use some new feature which brings up some bug in old driver that was only happening with some other random title of the time. That is how new game version can cause issue to happen with old drivers.

    But most definitely when using older generation of hardware, driver should be updated only if there is actual reason to, newest is certainly not the best for older hardware.

    Finding what causes issue can then be quite tricky, especially if all data is thing does not work, it can be that is needed to find what is common within all systems to start even guessing what potential causes there could be for the issue to happen.

    Anyway you are certainly not left to dusty corner, but if issue is such that can't be easily pinpointed what causes it, then fixing will take time, or more accurately finding what is causing can take time, fixing itself usually is a snap as you know from fixing computers experience.
     
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  20. bob.blunderton

    bob.blunderton
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    There, I fixed the above, by emphasizing the stuff that's super-important. Same with my 'old' computer here, that is my daily driver, so to speak. While it's not as old as my (paid for) car, thankfully, it keeps going. It keeps going because I ignore software updates until there's an issue with something that forces me to update it. Same reason with Windows 7. The Windows 7 Professional I have here is whatever my Windows 7 Home version it was when I stuck in the 'Windows Anytime Upgrade' key (yes, someone used one of the last two left in the world in 2018 last summer...), likely from 2014~2015 when it got it's last updates. Certainly not looking forward to the day when I 'have to' use Windows 10. I sure hope they get BeamNG working in DX11 mode in Wine/Linux by then.
    This is how businesses work. It's even how the government works. The hospital uses Windows 7. The Sheriff's department uses Windows 7. Lots of businesses still use it, even my Chiropractor still uses it. It works, it's fast enough, and it works with the hardware (you can make Windows 7 work with NVME and new stuff like Ryzen, but it's a *PAIN*).
    So that rant aside, yes, older drivers for an older card will work fine on Nvidia, provided your other games don't need special fixes for your card's GPU core, for newer games.
    AMD is a little bit different, the older cards DO NOT (currently) slow down with current drivers, as GCN is GCN, that's been the same core for half a dozen years, with a few things tacked on here and there like Rapid Packed Math and now variable rate shading for Navi. Only exception to this is pre-GCN (was that Tera-Scale architecture???) stuff that's no longer supported, I think that was stuff before 6xxx or 5xxx Radeon HD cards. AMD has been on GCN forever, and while many say it's a better compute core than a gaming GPU, I am fine with it for the right price (and it was), I've also got much more life out of these cards - 3~4 years VS Nvidia cards that wouldn't last past two years - if only 18 months sometimes. The Nvidia issue there was as the new stuff comes out, older card support goes into legacy and new drivers lose the fixes specific to older cards, in favor of newer cards, it also makes folks more into upgrading due to slower performance. Now when AMD releases Navi, and then release the next thing after Navi next year - which won't be GCN, this same thing will be in-force (see what I did there). Ba-dum-bum-Tssss...
    Keep that 680 GTX card, but keep eyes peeled for a good Vega 56 or 1060 6gb / 1660Ti etc or just wait for Navi and the inevitable Nvidia card refresh - both coming out late summer / early fall this year.
    I wish it didn't have to be this difficult. For what it's worth, I only bought a Radeon card because I got 8gb of VRAM for the price of what would have gotten me 3~6gb of VRAM on an nvidia 1060 card - and the 6gb 1060 was another 30~40$ more! Having already had a Radeon for 3.5 years in this machine, and had really really good luck with it, everything being set to it etc, I stuck with it. Jumping to different chips can allow more room for issues that can be hard to sort out, driver remnant conflicts (thank-you Display Driver Uninstaller) and so-forth.
    For the guy with the R9 390, keep that one for a while, or find something profitable and stick it to mining if you get a newer one. Or use it for a grill, an R9 390 will beat a George Foreman grill hands down and still be less prone to making FIRE.
    I hope something in this rant is helpful; and yes, totally agree @fufsgfen
    --Cheers!
     
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