Released Ibishu Covet-Budget Street Cred vers. 1.0

Discussion in 'Mods and Skins' started by SoHigh00, Apr 21, 2014.

  1. SoHigh00

    SoHigh00
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    So here is the Ibishu Coved Budget Street Cred edition.
    fr.JPG re.JPG

    The mod includes a new bodykit, one set of widebody rims and a new textures. I may add more in the future if it gets requested.
    Anyways I learned a lot doing this and I hope you enjoy it.
    You may modify it how you want and do whatever you want with the rims and bumpers.

    Roll the credits:

    gabester - wonderful stock Ibishu Covet model, texture and jbeam
    dkutch - tire texture
    me, SoHigh00 - front/rear bumper, rims, wheelarch trims, all new texturework beside the tires and some jbeam editing here and there.

    It won't replace the original Covet, thanks to Bakasan :)

    Have fun with it!

    Download LINK

    http://www.mediafire.com/download/crccs5ypc9ij0vk/hatchSC.rar

    I couldn't get it into the attachements.


    Original Post

    Hi how are you people :)

    I am making this thread with hopes that I can learn more about modding in BeamNG.
    (sorry for the dissapointment)
    After many(wasted) hours trying to figure out how to put the bodyshell of my 1967-Ford-Mustang-Shelby-G-T-500 in the game, I realized that I know nothing about this stuff. That is why I want to learn bits of everything before jumping into my grave by screwing the Mustang up with crappy Jbeam files and textures.



    But first let me introdice you to this masterpiece:
    1.jpg
    Here is also a video of it's origin if you didn't recognize it.

    It obviously won't be the exact car as shown in the picture. I chose it for inspiration.

    What I want to learn from making this mod :
    (everything works better with colours )

    No clue----
    I may have an idea----- No problem
    This means blue may change to red over time. By the way... say no to yellow text.

    Modeling Bumpers, Rims, Wheel arch trims and other stuff.
    Adding Jbeam to bumpers and stuff -> learn how to import meshes with their jbeam->learn about the jbeam structure
    Adding Jbeam to wheels ->remake the steering
    Lowering the car -> learn abut the suspension
    Changing the engine performance
    Changing the gearbox

    Change the UVs for more resolution where needed.
    Texturing the Diffuse Map
    Normal Maps
    Specular Maps

    As you can see 70% is red so the purpose of this thread is to learn. And maybe you, who are new to modding for BeamNG could learn too from this thread. I will document every progress and if you see something green on my list don't be afraid to ask.
     

    Attached Files:

    • 2.JPG
    #1 SoHigh00, Apr 21, 2014
    Last edited by a moderator: Oct 21, 2015
    • Like Like x 1
  2. Chernobyl

    Chernobyl
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    Re: Ibishu Covet-Budget Street Cred

    great idea. Go MCM!
     
  3. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    First issue after trying to edit the UV's
    Eddited mesh only is invisible Jbeam is still there.

    1.jpg
    So there may be a problem with Maya's export to .DAE.? I'll download bleder in a moment and try again.
     
  4. Neidjel

    Neidjel
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    Re: Ibishu Covet-Budget Street Cred

    I'm not an expert, but I'd guess the name of the body in the DAE has been changed so the game can't find it since the jbeam most likely still uses the original name. Changing the names in the DAE or in the jbeam so they're the same should do the trick.
     
  5. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    It was something like that. :) I combined some parts of the exterior to see with ease where the UVs are and how much space I have to resize the fender UVs. Maya made groups out of the combined meshes. After separating the parts, maya didn't separate the groups and i.e "Fender_L" was called soemthing like "poly surface 1" within a group named "Fender_L". I just had to drag the meshes out of the groups, delete the groups and rename them right. It works now :)

    Updates:
    Managed to buy(modeled) a cheap Front Bumper, which fits nicely on the Covet. ;)
    I still have to make some proper Uv's for it when I finish all remaining models.
    1.JPG

    One question though...how do Uv maps work? I mean how are they bound to the mesh? When I have a car with 5 different UV maps(wheels/interior/exterior/lights...), how do I bind the texture i.e for the wheels on the right UV map?
    In the past I only did one UV map for one character...Hope you can understand what I want to tell you...because I barely can :/


    Edit:
    I forgot about the curent issue: The indicators are black...any idea why? On the back the same..
     
    #5 SoHigh00, Apr 21, 2014
    Last edited: Apr 21, 2014
  6. mtchll3

    mtchll3
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    Re: Ibishu Covet-Budget Street Cred

    this is a good idea, i'm currently making a lambo countach in blender and this could come in handy
     
  7. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    Great choice of car! Good luck with it :)
     
  8. mtchll3

    mtchll3
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    Re: Ibishu Covet-Budget Street Cred

    you too
     
  9. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    Finished the Rear bumper+UVs.
    2.JPG
    And better fender texture + edited fascia.
    1.JPG

    - - - Updated - - -

    Well, I figured out fow to move the nodes around to fit the bumpers better. It crashes pretty well now.
    1.JPG

    The next task is to make the Wheel arch trims. I've already modeled them( in green):
    2.JPG
    But I need some help. I could easily attach them to the fenders but they won't fall off when crashing. What do I have to do for them to fall off ? Do I have to make a new extra jbeam like the bumpers have or is there a better way? If I make a new .jbeam I suppose there are some nodes/beams that hold the trim to the fender and after the connection between those breaks, the gravity kicks in? If I am right what are those nodes/beams called and how do I program them?
    Thanks for reading. I would appreciate any bits of help....really want to figure this stuff out.

    - - - Updated - - -

    Well I've kind of managed to do a .jbeam for the WheelArch trims by taking the fenders and mirrors as reference. But when I spawn the vehicle this happens:
    1.JPG
    It just flies away..
    I tried changing some numbers like node weight beam damp and deform but it just defines how far it would jump.
    Anyways I'm glad I even got it ingame :D Pretty pathetic, I know but it's my first object with a .jbeam wrote(partially) by myself wich actually shows up :D

    EDIT:
    I did it! And I learned something new today:
    I had to make beams between the fender and the trim and add a breakgroup 0. Now it stays there and detaches when crashing.
    1.JPG
     
    #9 SoHigh00, Apr 23, 2014
    Last edited: Apr 23, 2014
  10. austindude12345

    austindude12345
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    Re: Ibishu Covet-Budget Street Cred

    Wow! Great work man! Keep it up! :)
    I've been looking forward to the Shelby getting finished and i'm glad you're taking the time to do it right!
    I have no clue how to model or do any of this stuff that you're doing so kudos to you :cool:
     
  11. Ryan071299

    Ryan071299
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    Re: Ibishu Covet-Budget Street Cred

    WOW I CANNOT WAIT FOR THIS. My favorite episode of mighty car mods is this and i am just so excited. Looks good so far keep up the work.
     
  12. SixSixSevenSeven

    SixSixSevenSeven
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    Re: Ibishu Covet-Budget Street Cred

    I quite like Mighty Car Mods and I'm not even a car modder. I don't like their push to start conversion video though because that is exactly what I should have done to my old car when the actual switch failed and instead I scrapped it.

    EDIT:
    Ha, watched the S2000 vs MX5 vids on MCM, went to wikipedia to find out what VTEC actually is from a technical viewpoint and found this under context and description:
     
    #12 SixSixSevenSeven, Apr 24, 2014
    Last edited: Apr 24, 2014
  13. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    Wow thanks for the feedback! I really apreciate it :)
    I've modeled the rear trims and also edited the rear bumper to get that clean flow. Shading isn't quite right now, but I'll focus on that when I begin with the textues.
    1.JPG

    Something that really bugs me out though is the clipping between the trims and the chasis after a small crash.
    2.JPG
    Adding self colision or triangles doesn't seem to help..Is there some code or a number which defines the collision between two objects i.e. the trims and the chasis?
    Again this is my first try at jbeam and at programming at all so(probably obvious) questions like this will follow...sorry
     
  14. GhostRai

    GhostRai
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    Re: Ibishu Covet-Budget Street Cred

    Great to see other people out there enjoying their MAAAD videos :p I love the idea and I can't wait to see more progress!!
     
  15. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    Well after a little brake I started to work again on this mod.

    I've modeled some wide rims:
    12.JPG
    Those were originally planned as a placeholder until I edit the jbeam but I quite like the simplistic design and the overall outcome. What do you think?
    I will make another more detailed set later on though. This time modeled after a real life counterpart.

    And yeah...that rear wheel cover is ugly as f... I will redo it.

    - - - Updated - - -

    Making some progress with understanding the jbeam.
    Edited the wheels jbeam
    1.JPG

    I've also lowered the car a bit and added some home made hood scoops for that extra rice.. I mean street cred.
    2.JPG 3.JPG

    I think the model is finished. Now the most importatnt part is to follow: the texturing. I still have to figure out the material.cs file and how to group different parts into one UV map. Never did multiple UV maps for one single model.
     
    #15 SoHigh00, May 11, 2014
    Last edited: May 11, 2014
  16. Petrovsky

    Petrovsky
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    duplicate account of banned user AwesomeSauce

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    Re: Ibishu Covet-Budget Street Cred

    This looks awesome so far!
     
  17. shockwaffleman

    shockwaffleman
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    Re: Ibishu Covet-Budget Street Cred

    Can't wait, will be awesome to toy around with :D
     
  18. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    Thanks for the feedback :)
    Here is the first version of the rust texture:
    1.JPG
    I am sharing this early becuause I need some opinions. Does it look fine or does it look fake or not like rust at all?
     
  19. Bakasan

    Bakasan
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    Re: Ibishu Covet-Budget Street Cred

    I think that the quality of the texture is certainly excellent, and looks like real rust. It sort of looks as though the rust was intentionally put there, or panels exchanged for rusty ones, but that's how it's meant to look, so I think you got it perfect:)
     
  20. SoHigh00

    SoHigh00
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    Re: Ibishu Covet-Budget Street Cred

    Yeah that's the feel I got too that's why I asked. It looks way to on purpose. Any idea how to change that. On the other side the rust was intentionally put there by scrubbing the paintless panels with beer and salt ;)
     
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