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0.16 Discussion Thread

Discussion in 'General Discussion' started by Nadeox1, May 3, 2019.

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  1. sjbphoto

    sjbphoto
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    Huh, might be time to spend some money on a gpu then lol. It can run the game alright low graphics at like 45fps, but now with the gpu runnin on it, I hope it runs alright. I wish my old one didn’t flake out, I used to get over 60fps normal graphics
     
  2. EvilMcSheep

    EvilMcSheep
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    Yes, Crossfire. Other than PointLights being in sight slicing the FPS in half, it has been working great so far, the scaling's close to 100%
     
  3. Alex [ITA]

    Alex [ITA]
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    I've just downloaded the update and I'm trying it out.
    As of now I found:

    Wrong positioning of the fog lights of the eSBR

    Weird spiking after a hard hit always in the eSBR

    Lag spikes even in gridmap: while going around the map, I've experienced more times lag spikes for 1/2 seconds going less than 50 fps.
    I've also noticed that in the orbit camera, if you press 1 on the numpad, it doesn't hold the camera in front of the car; it's like it's in chase mode, only in the front camera. <-- It's a new feature, I didn't read it in the devblog.

    I'll post more bugs as I may encounter them :)
    Anyways I love how smooth the UI has now become.
     
    #23 Alex [ITA], May 3, 2019
    Last edited: May 4, 2019
    • Informative Informative x 1
  4. -WhistlerXPWhistler7

    -WhistlerXPWhistler7
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    ._. uhhh, yep.

    that definitely doesn't look weird.
     
  5. Alex [ITA]

    Alex [ITA]
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    And I may be wrong, but the D-Series is more wobbly than usual. The bed seems it's made out of gelatine.
     
    • Agree Agree x 1
  6. LTKrishster751

    LTKrishster751
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    I keep on getting the error 'error in vehicle/object'. How can i resolve this problem as I really want to trey the electric sbr. ty
     
  7. loba04

    loba04
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    i noticed some textures pop-in at the port, especially on the cranes operation cab. Mabye this is just calling for saving hardware recourses.
     

    Attached Files:

    • vicino.jpg
    • lontano.jpg
  8. fufsgfen

    fufsgfen
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    About lagspikes, if you open performance tool, you might see spikes there, hit J to pause physics, then hover mouse over spike to examine:
    upload_2019-5-3_18-55-59.png

    You might need to enable advanced functions in options for performance tool button to appear in menu bar.
     
  9. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    Broken/outdated mods probably. Disable them (first post)

    It was made less stiff. They are quite flexible:
     
    • Informative Informative x 5
    • Like Like x 1
  10. DapperDan

    DapperDan
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    my only issue is why the devs did not incorporate a hybrid system for the sbr, i mean you could seperate the energy system from the fuel tank?
    anyways it's a nice addition to an already amazing game
     
    • Agree Agree x 2
  11. AshtheticPFX

    AshtheticPFX
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    Just installed 0.16, everything works as it should except for the new Italy upgrades. The port and the new village have spawn points in the menu (reference 1), but when spawning take me to the crossroad spawn. The new areas also seem to not be actually in the game for me (reference 2)

    Reference 1:
    upload_2019-5-3_17-2-15.png

    Reference 2:
    upload_2019-5-3_17-1-16.png

    Any support would be appreciated.
    (Tried clearing cache and disabling mods, no avail.)
     
  12. Car_Killer

    Car_Killer
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    QA / Mod Support
    BeamNG Team

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    For me everything is fine
    upload_2019-5-3_18-5-11.png
     
  13. fufsgfen

    fufsgfen
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    Do you have documents/beamng.drive/levels folder and is there something in italy folder? Also in steam you can verify integrity of files by right clicking game name, then choosing properties and on local files tab you should see verify integrity.

    If that does not help, then clean reinstall https://wiki.beamng.com/BeamNG_FAQ#How_do_I_perform_a_clean_reinstall.3F
     
    • Agree Agree x 1
  14. MrAngry

    MrAngry
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    I was hoping the SBR4 facelift would also include ICE powered variants, I'm hoping to see them recieve the same treatment in the future.
     
  15. Alex [ITA]

    Alex [ITA]
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    Some ground penetration in the castle near the port. It's in the walls path over the port.
    I've noticed that the reverse gear (manual gearbox at least) in ETK modern cars (I've tested the 856td and the ETK Kc6t) is different from the others on other cars, let me explain: put in neutral, rev up to limiter, engage the reverse and it just starts to reverse at max rev, while on other cars (I've tested the Hopper, the LeGran, the Sunburst and the SBR4 all with a manual gearbox) when engaging the reverse gear the revving goes down and only after it comes up as the car accelerates. Is it something related to more modern electronic gearboxes? If yes, why isn't the SBR4 (which is modern imo) equipped with it?

    Oh thank you! The more you know :)
     
  16. 0atsmea1

    0atsmea1
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    I would prefer if this screen showed options to things like radio and not the map since there is already a map on the dash.
    My opinion though
    20190504001711_1.jpg
    Keep up the great work!
     
  17. Darthbob555

    Darthbob555
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    Feb 14, 2016
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    A couple of things I have noticed:

    Animations on materials doesn't seem to work, and instead makes the material a solid colour.
    Without any animation:
    upload_2019-5-3_16-57-33.png
    With any animation on:
    upload_2019-5-3_16-59-42.png

    Also, scenarios that don't have any waypoints in them causes a Lua error (in waypoints.lua line 117). Not sure if this is intentional or not but I thought I'd mention it:
    upload_2019-5-3_17-15-1.png

    Update:

    I managed to fix animations on flat surfaces by loading another scenario with the objects in them but spheres are still having the same problem. I tested spheres created by both Sketchup and Blender and they both have this issue:
    upload_2019-5-3_18-1-50.png
    upload_2019-5-3_18-2-1.png
     
    #37 Darthbob555, May 3, 2019
    Last edited: May 3, 2019
  18. fufsgfen

    fufsgfen
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    With ETK800 it can be that amount of power vs amount of grip is such that engine has power to spin wheels easily, also reverse gear and diff ratio can be such that it is easier for engine to spin the wheels.
     
  19. EvilMcSheep

    EvilMcSheep
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    With lighting on Normal, everything else Low/Lowest (I like my non-midday driving, when everything's too dark to make out lack of detail anyway :)) I got close to 100fps on most maps with this card, now I have to disable the 2nd GPU, lowering the fps down to 40-50 to avoid the flickering (rather pretend to be in the pre-app era of the game than put up with that framerate tbh) :|
    No, I'm not interested in getting a new card, I bought this 2 months ago as replacement for my 4870x2, I love all the personality of this loud 450W monster, and with Beam being the only of my games of interest presenting any issue whatsoever for this card, I'd rather have this in my system over something modern and boring lol
     
  20. fufsgfen

    fufsgfen
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    Well, at least you don't need space heater at cold nights, just play BeamNG and your GPU takes care of heating ;)

    Those 2X cards can be bit problematic I guess, not sure if some random driver version could behave better, but they might get bit challenging in game where only 1 gpu is supported.
     
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