The tires and engine. The engine should have the same options as the new Covet: 130-hp naturally aspirated, 150-hp turbocharged and 180-hp with turbo upgrade. The tires should be updated like the Civetta's, so as to fix the veering problems and make the handling consistent with the other cars.
But this doesnt use the stock covet engine, it uses a more powerful one in the first place??? The tyres may need tweaking inline with the stock vehicles at the most and that is it
When/if the group B car is finished/released, this is how i imagine 90% of us. http://youtu.be/NMAmL4Po6ro - - - Updated - - - No. Nononononononononononononoooooooooooo. The race update will have nothing to do with the Civettas veering, it is only when the jbeam tweaks will be released. Gabe has said all he did was tweak on the tires within the Civettas jbeam. Also, Is this your mod? Who are you to say what it should have? IMO, It should have whatever Dkutch gives it considering he created it. Oh, and Dkutch, who are you planning to invite to that sneaky beta group you unceremoniously created?
Uh yeah, thanks for summarizing my post. Linux was acting as if the release of the race update would mean that the tires would need changed up (they still may, though not radically so, as implied) but the update has very little effect on 3rd party mods, from what i can tell.
Actually there's a lot of under the hood stuff in the game engine that was changed. So some basic tire friction and Suspension adjustments so on and so forth might need to be done Sent from my SM-N900V using Tapatalk
Just noticed that you put in a weightless roll cage. Kinda weird that steel tubes dont weigh anything. /sarcasm
I agree, Im not spending too much time on tuning atm. Im just waiting for that tire update. With 1.9 coefficient of friction you'd think the tires would almost glue the mRi to the ground.... yet it drives like ice. After large amounts of time tuning, Ive managed to get the nodes on the tires just to simply vibrate, make the traction sooo much worse
The difficulty in driving a performance car with KB is not a fault of the car, but of the control input. If you go into debug mode you can see how violent and jerky KB inputs are, your best bet here is to look into smoothing those out. It will increase your reaction time, but it will also increase your stability. Like alot of high powered cars in real-life, treating the throttle like an on/off switch only ends up with the direction of the car becoming an forward/backward switch. Some things you can do is switch to manual gearing and always over shift yourself to stunt the amount of power youre putting to the wheels, or feather the key, or look into decreasing sensitivity (actually another thing you could do is decrease tire pressure though this just stunts the amount of power youre putting down (lowering pressure enough increases rolling resistance of the tire) Personally i found the car alot of fun, its a little unstable sure, but i think thats more down to my input of KB being too twitchy for fine corrections at high speed.
Much of that is the current issues with tires. If you look at the friction of the rear-tires, its up at 1.9. Those should stick to the road better then a super-magnet to iron. But they don't, the race update should defiantly help this