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deleted cause criticism

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by umustbeloggedintododat, Apr 21, 2019.

  1. umustbeloggedintododat

    umustbeloggedintododat
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    deleted cause criticism
     

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    #1 umustbeloggedintododat, Apr 21, 2019
    Last edited: Mar 1, 2020
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  2. Alex_Farmer557

    Alex_Farmer557
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    apply location rotation and scale in blender
    (ctrl+a)
     
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  3. umustbeloggedintododat

    umustbeloggedintododat
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    i did that
    --- Post updated ---
    umm, anybody here to help?
    --- Post updated ---
    ...
    --- Post updated ---
     
    • Informative Informative x 1
  4. umustbeloggedintododat

    umustbeloggedintododat
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    crf4 u ,ct tt vy8 gvy
    --- Post updated ---
    If anybody's not gonna respond here, then i'm completely canceling this mod and will no longer be announced.
    --- Post updated ---
    If anybody's not gonna respond here, then i'm completely canceling this mod and will no longer be announced.
     
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  5. umustbeloggedintododat

    umustbeloggedintododat
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    Alright, I'm completely giving up on this mod since nobody wants to help me out. 2013 Busfag inspired me to make this mod, i think it's time to give up on this bus because nobody wants to respond.



    RIP Citybusfag 2019-2019
     
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  6. fufsgfen

    fufsgfen
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    First, this should be in mod support section, not in game support and troubleshooting.

    Second, you have posted this at time when it is bit quiet, people are within their families and all that.

    Third, this was posted like two days ago, when you might reasonably look at least a week for a good response, maybe two weeks, depending how people have time.

    Fourth, nobody is going to care if you cancel your mod, attempting to blackmail people to answer is not working too well because of that and generally it is really stupid thing to do.

    I could go on at least to ten points of how your behavior is not going to help you at all and improving that aspect would generally be more help for you than any pointers that help you to fix issues with your mod, greatest point being modding requires lot of patience and ability to find out how to solve problems by yourself, no one is going to hold your hand in modding, whatever that is good or bad is another subject.

    Anyway, as I just noticed this thread and decided to post, even it probably is not read or appreciated, I try to give some directions where to look in solving the issue.

    As previously mentioned, apply rotation, location and scale all needs to be done with ctrl+a shortcut, you need to do that twice, first for location, then for rotation and scale.

    Also you need to have your mesh positioned correctly as well as your jbeam.

    Remember that beams are there to hold nodes in place, they will fall down is nothing is holding them, think beams as sticks and nodes as rocks, you need to have those nodes supported to all directions, which means you need beams from enough many directions to node that beams and nodes can't move.

    Furthermore, be very accurate and precise with what you put in .jbeam, on line 207 you have this {"beamDeform":80000,"beamStrength":"800000"}, Why you have "800000" instead of 800000 ?

    "" means value is a string, not a number, only string that beamStrength accepts is "FLT_MAX" so what you need to understand is these small details as of why there is "" or [] (defines an array list) as that helps to spot such errors.

    Another thing is that you need reference nodes for things to work out properly, check some existing vehicle and wiki for how to add those.
     
    • Agree Agree x 3
    • Like Like x 1
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