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Tire wear/thermals?

Discussion in 'General Discussion' started by TheMohawkNinja, Apr 13, 2019.

  1. TheMohawkNinja

    TheMohawkNinja
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    Joined:
    May 18, 2014
    Messages:
    207
    Hello,

    Just wondering why we have yet to see tire wear/thermal simulations. We have these simulations for brakes, the engine, and the transmission, but nothing for tires yet.

    Is this something vastly more complicated due to the soft-body nature of the tires, or is there some other reason why this aspect of the simulation hasn't been tackled yet?

    Thank you,
     
  2. Capkirk

    Capkirk
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    Joined:
    Nov 19, 2017
    Messages:
    673
    Tire thermals are currently a work in progress. The code exists, but is currently commented out. I assume calculating grip changes over a variety of tire types and materials is rather difficult, but it probably will come at some point.
     
    • Agree Agree x 2
    • Informative Informative x 2
  3. ilkerrbr

    ilkerrbr
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    Dec 23, 2016
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    162
    i am very exciting about this
    need this for real drift experience
     
  4. TheMohawkNinja

    TheMohawkNinja
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    May 18, 2014
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    I wouldn't think that the various types/materials of tires would be a difficult part. That should just be changing the friction coefficient, right?
     
  5. fufsgfen

    fufsgfen
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    Jan 10, 2017
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    It can't be changed randomly to something, it has to be realistic and it has to work on all situations reliably, which then leads to difficulty as scripted is not the way physics work in the game, how different tire types and weights etc. heat up, how they cool down, how tire pressure affects to that, how groundmodel affects to that, all those aspects makes it difficult I guess.

    Best minds in whole industry are at it, so probably it is complex and challenging task as it is still wip.
     
    • Agree Agree x 1
  6. TheMohawkNinja

    TheMohawkNinja
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    May 18, 2014
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    Oh yeah, I get that it can't be random. I was just thinking that your equations would be the same across the board when it comes to the various materials, you'd just have to change the base coefficient for each material. I guess each material would have a different function to it though, so that wouldn't work.
     
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