Hey! I bought BeamNG for my windows desktop late 2018. My computer shortly after died. I went out and bought a new MacBook. I was wondering if anyone had anything on BeamNG coming to MacOS?
It probably won't come anytime soon. I guess their main priority is to get BeamNG out on Windows, then MAYBE to think about porting it to other OSs
the hardware is probably too weak to run it in a playable state anyway, unless you got the best macbook pro they make, and even then the GPU isn't going to be fantastic for beamng which is another big block to porting to OSX, since the vast majority of mac users have low-powered macbooks, on top of only being approximately 3% of the Steam market.
Have you tried installing boot camp or you could use wine or crossover to do it it is possible both ways. but BeamNG might never officially come to mac so best try one of these ideas above --- Post updated --- actually my 2015 macbook pro 13 inch could run beam fine in low graphics in WCUSA at around 40 FPS which is still playable
They won't. That macbook would catch fire if you tried to run it. For the same money you could get a pc that would play the best games with ease.
apple products are intended to be used as business tools in fact they are from "Jobs" (sorry for the joke), excluding the "pro" line of computers, they have week graphics cards and powerful but not that fast CPUs, gaming is not one of their priorities, not considering crap like the Pippin or, more recently, Apple Arcade (i can see ouya future in my apple TV)
try running it on a virtual machine with windows on it like virtual box https://www.virtualbox.org/wiki/Downloads
that would perform terribly, if at all. you need hardware passthrough on the GPU for VMs to play modern games. moltenVK/wine is the only option in the foreseeable future, apart from dual booting.
So renting windows host and game could be a business of the future? I remember how I did rent some games from store that sold stoves and fridges, that was gaming with MSX, maybe there is new coming of such services in some form as games and gaming hardware are quite expensive, but might need support from game makers too, however OS limits might become less meaningful at client side then.
didn't you hear how google stadia is going to rock the gaming world to its core and change everything forever? although it technically has linux hosts.
BeamNG is possible to run on Linux, maybe that could be useful for OP, surely this world has become something I find rather alien to me.
for me, BeamNG was *playable* under Linux/DXVK ..with a higher-mid gaming desktop .....and a ~30% performance hit on the physics/cpu side, which is a big downer given how much of the cpu goes into rendering with beamng afaik, stadia doesn't plan to run dxvk or anything, they want developers to make vulkan native linux versions of their games. whether or not we'd ever get widely released versions of them is in the air, but i'd assume unlikely on a large scale.
Ya know... I was about to come on here and dispel all this "It won't even run it" stuff as I ran BeamNG on my 2010 MacBook Pro for YEARS with no issues... but then I saw he got a MacBook and not a Pro. No dedicated graphics... sorry man... that's gonna do you in. The rest would run BeamNG fine, but the graphics will pull your MacBook to its knees. That is unless integrated intel graphics have improved greatly since the last time I ran them (NFSU anyone?) but I kinda doubt that there is any real power there. Anywho, your best bet would be to run windows in bootcamp and run it natively... but my guess is you won't manage more than 15fps... and if you do... it would be a miracle... adding a vehicle honestly wouldn't do much to the fps other than the amount of polygons there are to render... same with adding 2 as you have a dual core. More than 2 vehicles though and it will start to struggle with the physics as well... sorry man... I don't think it's gonna work too well unless the graphics get a lot less intense some day. You could try wine... I think someone got that to work... but I don't know how well that will work...
not to mention that beamng's graphics have actually gotten more intensive and less efficient over time, despite the incredible physics optimizations that have been made
With Italy came huge boost to graphical performance. Of course there is lot more to render so GPU side is lot heavier in Italy, but if we investigate other maps, graphical performance has increased hugely. I would like to hear more of your point of view as I'm guessing you have some though which needs more data to be fully understood?
i haven't collected any specific data, nor did i notice any particular improvement after italy my laptop used to be cpu bound, last time I tried it, it was gpu bound, for a lower framerate, on minimum settings admittedly, this was before italy came out, and that laptop, pbuh, is no longer with us, so ¯\_( ͠° ͟ʖ ͠° )_/¯
More than doubled framerates in CPU bound single car situations at many maps. It can be that very early days there was not much GPU load to speak of, since then game has become lighter to run, but content might got bit heavier, so with some hardware probably not much change, however game can now use potential computing power of hardware much better than ever before.