WHoever wanted the jbeam pic, And also this everything but the body jbeam, and side panel is pretty much done actually. The jbeam of the back pieces are kinda just floating there
Know what I think the most stressful part of map making is? Not knowing when to stop to do the final thing on your map... Also removed the staging lights from the start and end, It seems like changing WCUSA glowmaps for traffic lights and their timing is way too hard for me so here's a white line kbai
Dont stress about it, I will see if i can get it done later, if i have not hit the max beam and nodes count. And the only thing i care about is how it deforms and falls apart, so yes it is way over kill with the node count it have over 3000 nodes and over 18000 beams. And around 2000 collision triangles. So you really need a powerfull single core preformance (it lags my pc to) but in 2x slow motion i get 56 fps
This and awd = fun? Idk we'll see Also, if i can get permission from mike, 1k hp rotary. rotobello hillclimb. Yes or no?
I recommend doing the same as I did with the Burnside limo as it seemed to work rather well. So kinda split the jbeam in half at the b-pillar, move the rear jbeam to place and copy the b-pillar jbeam for the 2nd b-pillar/c-pillar. Then I think I mimic the rear door area jbeam for the middle section. When I had the "skeleton" ready, I combined the front part of the rear door jbeam and the rear part of the front door jbeam and made the panel for the side (tho, I think I ended up just using the middle section so either door is enough on it's own). Looking at the Burnside limo's jbeam and the original Burnside's jbeam might help understanding what I'm trying to tell. Good luck.
Thank you for the tip, I kind of already had this idea in my head. I copied that pillar and just moved it back which didn't turn out too well. It kind of explodes and kills the car. Im trying to redo some of the beams to connect to the right spots,