WIP Beta released (NEW RELEASE - AUG 28 ) Wulff's Wide Open

Discussion in 'Terrains, Levels, Maps' started by DuneWulff, Feb 5, 2019.

  1. Danny Werewolf

    Danny Werewolf
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    He did the same thing to me lmao.

    I'm not sure. Maybe some type of derby-like or banger-racing like track? Most of your maps are about crashing, so eeeehh? Most Track-Builder tracks are up high either way.
     
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  2. 7UN3R

    7UN3R
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    @DuneWulff yeah i really like your map and i hope the full release comes after i have my new PC
    that is coming in 3 months
     
  3. DuneWulff

    DuneWulff
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    logos.png
    Made some logos for fake companies and sponsors and stuff that'll be scattered around the map. Feel free to use them, just give credit should you.

    Capture.jpg
    Using some Occlusion Volumes because parts of the map are starting to get a wee bit chunky in the frame department.
    screenshot_2019-03-01_17-33-29.png screenshot_2019-03-01_20-01-49.png
    Some work on another Rockface Run. Also made a logo for that but forgot to photo it.

    screenshot_2019-03-01_20-02-14.png
    Wouldn't be a DuneWulff map without some type of crazy hazard :)
     
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  4. Danny Werewolf

    Danny Werewolf
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    I actually really like these. They might look really good on the start and finish gates. I'll be sure to give le credits.
     
  5. DuneWulff

    DuneWulff
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    Use them how you like ;)
    --
    First picture is from the start of designing the area :p
    screenshot_2019-03-01_21-57-47.png screenshot_2019-03-02_23-17-44.png
    Canyon of the Condemned.
    Hidden away, far behind the Shade Canyon Powerhouse, lies a sinister passageway from industrial hell to a sulfuric hellscape.

    Honestly kinda running out of steam. I'm gonna take a little break from map making and go back to working on art for a week or so. c:

     
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  6. TarTi

    TarTi
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    Wow this maps looks cool :D
     
  7. DuneWulff

    DuneWulff
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    Thanks c:
    --
    screenshot_2019-03-04_22-44-16.png
    A little rally track built from an old logging road. High speed + ruts and dips = impromptu tree hugging. :D
    A couple little shortcuts that go inbetween trees, risk=reward after all.
    screenshot_2019-03-04_22-27-35.png screenshot_2019-03-04_22-27-27.png screenshot_2019-03-04_22-27-46.png screenshot_2019-03-04_22-32-45.png screenshot_2019-03-04_22-32-28.png screenshot_2019-03-04_22-34-07.png
     
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  8. DuneWulff

    DuneWulff
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    screenshot_2019-03-05_21-18-18.png screenshot_2019-03-05_21-18-44.png screenshot_2019-03-05_21-19-42.png screenshot_2019-03-05_21-20-22.png
    Twinsplit Gorge
    How about a mud rally track, in the middle of a gorge, surrounded by sheer rock faces?
    Slipping and sliding ᕕ( ᐛ )ᕗ into those rocks ᕕ( ᐛ )ᕗ
     
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  9. supra4life

    supra4life
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    I had a question. How do you get the picture of the real life area and then make it into a heightmap? I have wanted to do tht but i dont know how. What do you need to do that?
     
  10. DuneWulff

    DuneWulff
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    Terrain.Party is what I use, but the site is broken (you can't warp around anymore) so its really a pain to use it now.
    I believe World Machine is an alternative that people use, but I've only played with it a handful of times.
    If you're talking about textures, I don't know. Er... well I understand how it works but I prefer to paint the terrain myself. It takes a lot longer, but imo it gives maps a certain charm that the pre-rendered texture maps don't have.
     
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  11. TarTi

    TarTi
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    Ahah I was just wondering if someone else was using Terrain.party, I used it for my islands, it's still functionnal over there :3

    And I'm also a texture brush painter ahah, even if usually I create my own ones :3

    Looking forward to slipe and slide on your hot rocks :p
     
  12. DuneWulff

    DuneWulff
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    screenshot_2019-03-06_23-07-18.png
    Not really too much to be said here. Old mining road, will connect one side of the map with the other via that trail and some old mineshafts.
     
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  13. DuneWulff

    DuneWulff
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    screenshot_2019-03-07_23-47-36.png
    Made a dedicated area for track builder tracks.
    ...
    Which also works very well as a giant drift area. :D
    screenshot_2019-03-07_23-56-37.png
    screenshot_2019-03-07_23-58-20.png
     
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  14. DuneWulff

    DuneWulff
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    screenshot_2019-03-10_20-36-56.png screenshot_2019-03-10_20-39-56.png screenshot_2019-03-10_20-38-20.png screenshot_2019-03-10_20-37-34.png
    Building another ex-logging road rally track. This one, a little less "tame".
     
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  15. DuneWulff

    DuneWulff
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    Alright. Finally got stupid Nvidia Shadowplay to work again:
    Both logging road rally courses:
     
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  16. krallopian

    krallopian
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    NC114-85EKLS
    BeamNG Team

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    Holy crap Dune, those logos are first rate! I'm super impressed, great job!
     
  17. DuneWulff

    DuneWulff
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    screenshot_2019-03-14_11-18-25.png
    help
     
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  18. GotNoSable!

    GotNoSable!
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    Banned

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  19. DuneWulff

    DuneWulff
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    I was having fun with logs :)
    I was trying to make a scenario but I couldn't even beat it myself lol
    -----
    WWOBeamngmapbiomes.png
    Here's the current state of the map, biome wise. As you can see, I'm not even close to finished with even laying the map out ;)
    For the most part, the map is going to be mostly grassland with some trees. Think Grass Valley Wilderness in California meets Sequoia National Forest meets central Mojave. Kinda like a redrock-taiga.
    In addition to the above mentioned "biome" the ones colored in the picture are:
    • Light Green: Grassy Plain (relatively open, gives way to trees on the edges)
    • Purple: Moorland
    • Dark Green: Dense Forest
    • Blue: Industrial
    • Red: Thermal Springs/Lava Field
    • White: Dry Lake Bed a giant drag strip
    • Yellow: Windswept Sand Dunes
    types of biomes I plan on including, bold requiring custom textures to be created (meaning that I will have to wait until the world editor allows more than 32 terrain types, next update):
    • Mudpot Springs
    • Sandstone Rock Waves
    • Hoodoo (already kinda in progress)
    • Columnar basalt cliffs
    • Butte (already done inadvertently)
    • Karst Terrain (this is pretty much what the map's heightmap actually is soooo, kinda done as well)
    • Chaparral (unsure how to do this one, spamming hundreds of bushes just looks ugly lol)
    • Oil field (already have the textures from Rotting Grounds ;))
    --
    A couple things of note
    Currently, the map uses over 30 occlusion zones. Ideally, this will let lower-end PCs be able to run the map as well.
    Laggiest area as of right now is the Canyon of the Condemned, far north. Drops from 60fps to 42fps. Still can't figure out why :confused:
    AI are going to follow unmarked, AI-only roads, fitting with the focus on trailblazing exploration that this map is designed around.
     
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  20. DuneWulff

    DuneWulff
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    screenshot_2019-03-15_14-02-33.png screenshot_2019-03-15_13-42-37.png screenshot_2019-03-15_13-42-51.png screenshot_2019-03-15_13-42-59.png screenshot_2019-03-15_13-43-56.png screenshot_2019-03-15_14-01-20.png screenshot_2019-03-15_14-01-31.png screenshot_2019-03-15_14-01-49.png
    Columnar basalt :D
    An area hidden by steep canyon walls on the exterior and a single path to the inside.
     
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