1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,268
    Oh, I snatched the model from WCUSA. It uses trafficcycle.png to map the lights, something internal with the model I'm guessing. Just make sure to have wca_objects that are in that folder's objects file.

    Forgot to say; ingame, they are forest items, but the model and textures are from objects.
     
    #20621 Danny Werewolf, Mar 9, 2019
    Last edited: Mar 9, 2019
    • Like Like x 1
  2. TarTi

    TarTi
    Expand Collapse

    Joined:
    Feb 27, 2019
    Messages:
    122
    Oh thanks, I was going to use the Italy Traffic Lights ; thx again for the tip :3

    offroad1.png

    Hard to take this jump correctly, even more to land without anything (even useless) broken, but still doable :p
     
    • Like Like x 2
  3. Mr.Bot

    Mr.Bot
    Expand Collapse

    Joined:
    Feb 5, 2017
    Messages:
    566
    I think I'll keep this in
    screenshot_2019-03-09_00-04-34.png screenshot_2019-03-09_00-04-44.png
     
    • Like Like x 10
    • Agree Agree x 1
  4. TarTi

    TarTi
    Expand Collapse

    Joined:
    Feb 27, 2019
    Messages:
    122
    Not tried yet but I already think that I will like this new road :3

    topview11.png
     
    • Like Like x 8
  5. Nicelittle

    Nicelittle
    Expand Collapse

    Joined:
    Apr 27, 2017
    Messages:
    772
    20190309095444_1.jpg
    hmm
     
    • Like Like x 13
    • Agree Agree x 1
  6. corvette81

    corvette81
    Expand Collapse

    Joined:
    Oct 17, 2012
    Messages:
    428
    slaps hand "Bad!?!?! no more projects" :p kidding I ain't one to judge with my attention span.


    anyway on topicish:
    looks almost 30's so gonna take a wild guess and say its some form of 30s car you are gonna hotrod. Frame does look to need some edge split or marked edges though.
     
    • Like Like x 4
    • Agree Agree x 1
  7. CrashHard

    CrashHard
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,581
    8x8 BigRig progress

    BeamNG - My Mods - 8x8 BigRig Offroader Progress #17
    - Modeled some front lights (custom J-Beam) detacheble
    - Modeled A rear bumper (custom J-Beam) detacheble
    - Modeled some rear lights (part of the rear bumper)
    - Lowered the sound of the suspension (still to loud?)
    - Added Beams with hige damping to lessen the front axles back and forward movment.
    - Added some nodes and beams to the front bumper to make it less flimsy.
    - Added BreakGroups to all the parts of the "backbone" they can now detach.
    - Redid the Fueltanks J-beams so the do not deform so weirdly.
     
    • Like Like x 20
  8. Sithhyâ„¢

    Sithhyâ„¢
    Expand Collapse

    Joined:
    Apr 5, 2017
    Messages:
    3,343
    The more updates of this I see, the more excited I am... Can't wait to take it offroad :D
     
    • Agree Agree x 5
    • Like Like x 1
  9. TarTi

    TarTi
    Expand Collapse

    Joined:
    Feb 27, 2019
    Messages:
    122
    When you're driving around on your unfinished map, that you finally decide to go on the circuit to place decals and that you find the AI forgotten for a while at the other end of the map and who decided to make a small race :D

    topview13.png
     
    #20629 TarTi, Mar 9, 2019
    Last edited: Mar 9, 2019
    • Like Like x 3
  10. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,268
    screenshot_2019-03-09_14-25-33.png
     
    • Like Like x 7
  11. Nicelittle

    Nicelittle
    Expand Collapse

    Joined:
    Apr 27, 2017
    Messages:
    772
    20190309185627_1.jpg
    Configs!
     
    • Like Like x 12
  12. Mr.Bot

    Mr.Bot
    Expand Collapse

    Joined:
    Feb 5, 2017
    Messages:
    566
    Starting on another bridge!
    screenshot_2019-03-09_19-04-28.png screenshot_2019-03-09_19-04-37.png screenshot_2019-03-09_19-04-47.png
     
    • Like Like x 7
  13. Capkirk

    Capkirk
    Expand Collapse

    Joined:
    Nov 19, 2017
    Messages:
    673
    Big Block D-series, because I was bored
    screenshot_2019-03-10_00-37-01.png
     
    • Like Like x 9
  14. Danny Werewolf

    Danny Werewolf
    Expand Collapse

    Joined:
    Mar 31, 2017
    Messages:
    2,268
    screenshot_2019-03-10_04-50-13.png screenshot_2019-03-10_04-50-34.png
     
    • Like Like x 7
  15. Blijo

    Blijo
    Expand Collapse

    Joined:
    Apr 27, 2016
    Messages:
    2,055

    I made this today to see how it works in BeamNG, not half as bad as I thought it would be.
    I kinda want to make some inboard brakes and get the arm lengths right but I'm not sure if I'm going to finish this thing.
    Just to test that this type of interconnected suspension works :D
     
    • Like Like x 20
  16. TarTi

    TarTi
    Expand Collapse

    Joined:
    Feb 27, 2019
    Messages:
    122
    Pretty cool that the AI is able to do this ! :D

    rallycross1.png
     
    • Like Like x 5
  17. Crash77

    Crash77
    Expand Collapse

    Joined:
    Sep 16, 2017
    Messages:
    154
    Hmm, how did you make them follow the proper path in a figure eight track? (Looks rad!)
     
  18. bob.blunderton

    bob.blunderton
    Expand Collapse

    Joined:
    Apr 3, 2015
    Messages:
    3,290
    I CHEATED! Who needs way-points, when butchering the terrain will do just dandy?

    All new bridges coming to Roane County SOON!
     
    • Like Like x 14
  19. TarTi

    TarTi
    Expand Collapse

    Joined:
    Feb 27, 2019
    Messages:
    122
    Actually, it don't work anymore..

    I made a simple one way road in 1 block, it worked, I touched something and it dont work anymore, the AI absolutely wants to turn left at the cross lines.. I will learn how to use waypoints but I'm so frustrated cause it was really well workiing x3
     
    • Informative Informative x 1
  20. Average Person

    Average Person
    Expand Collapse

    Joined:
    Jul 8, 2015
    Messages:
    583
    Added some more nodes to my blender heightmap editor

    nodes.png
    And in game things look good.

    20190310215800_1.jpg
     
    • Like Like x 9
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice