ltntai's Recent Activity

  1. ltntai attached a file to the thread WIP Beta released Black Hills A desert world 1.2.3.

    I took another round with the Black Hills upgrade I started last year. There were problems with road visibility which put the progress...

    screenshot_2022-06-27_21-58-47.jpg screenshot_2022-06-27_22-18-45.jpg screenshot_2022-06-27_22-56-19.jpg Jun 27, 2022 at 10:40 PM
  2. ltntai replied to the thread African Trails.

    Terrains and layouts are different, building assets are similar. Black Hills still works, so go and take a look. Unpack the map in mods...

    Jun 26, 2022 at 12:37 PM
  3. ltntai replied to the thread African Trails.

    Shared a link to the current build in the 1st post, though it's more like my back-up copy in the cloud than an update. Groundcover...

    Jun 26, 2022 at 2:18 AM
  4. ltntai replied to the thread Automatic light on worldedit when daytime or nighttime.

    It requires some file work outside the world editor....

    Jun 24, 2022 at 11:50 PM
  5. ltntai replied to the thread Granny (L) gear in BeamNG.

    So a normal 6-speed manual but instead of R-N-1-2-3-4-5-6 pattern it would show R-N-L-1-2-3-4-OD in the game UI? Maybe it's doable. I...

    Jun 24, 2022 at 10:54 PM
  6. ltntai attached a file to the thread WIP Beta released A new *CITY* map - LOS INJURUS.

    That's how the converter works on big maps. You get a few .jsons at a time, quite randomly. Keep the map in mods/unpacked. Run the...

    Jun 22, 2022
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