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I have a couple of questions about creating "ai race" events: How does one disable/remove failure conditions like damage threshold or being...
These "options" are no use for the matter at hand. I'm trying to make my own model, and attempting to optimise it further. The response from...
On my current system, it's the GPU that is getting stomped when there are multiple cars in sight. Especially if these are exported Automation...
I tried to mimic how meshes are grouped in static objects, but no avail. [ATTACH] The game either can't find the mesh or crashes. Is this even...
Apparently, when you export a vehicle from Automation, it will have an engine that is modeled from the inside. In BeamNG, you're able to see only...
[ATTACH] I've decided to try this as well. One question: was it made infuriating to navigate on purpose? This spot was really confusing first...
Removing .db files did not help. Neither did removing of Automation folder in Appdata.
In case you're still wondering, here's how you can remove forest using the standard (F11) editor: Bring it up, switch to "forest editor", and...
I have a car model that has quite a lot of detail, and wondering if it would make sense to make a LOD variant to render at a greater distance....
Is there any particular file that should be removed? Would not want to commit format C:\ and lose my cars. Making previews manually is kinda...
Exporter makes broken preview images. They always look like this: [ATTACH]
In editor, it will show that the road is looped, but there wont be a connection between nodes. AI will turn around. [ATTACH] You have to make...