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Don`t get me wrong, I would love to have them add in PBR, it looks sooo nice from the pics you posted above.
TDev said it will not happen so why speculat about it any more?
And thank you for looking into this matter. And would be great to hear back if it is something i can fix my self or if i have forgotten something...
I have a track (decalroad) in a big loop, and im using random for the ai, and if they loos controll and spin out, they at some point...
As long as they fix the broken shadows (it disappears at some camera angles)
But im sure they will do stuff with the graphic
when they have...
Im guessing to make them drive in a loop i can only use random can`t I?
Hey, why is the AI still driving the wrong way on a *one way* road? Im trying to make a track where the car will not just turn around and drive...
Crash Hard 01 updated CrashHard 8x8 BigRig Truck with a new update entry:
Fixed the popping tires (made them stronger)
Read the rest of this...
how knows, I may look into that, but I do not do normal mapping well, so I would have to model them, and highpoly tires do not deform as good as...
- Made the tires J-beam "break" strenght higher
- Reduced the tire model sidewall edge loops (I hope it deformes better now)
I just do not like very big tires, so i would not go any bigger, but that is just me.
thank you :) And I may do that in the future :)
No they are not, I just reused all the offroad tire J-beams that is ingame, and remade the sidewalls with less edgeloops.
The offroad tires from the CrashHard 8x8 BigRig Truck, now for all the cars that can use the normal offroad tires from the game.