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Development screenshots #1 [Closed]

Discussion in 'Microblogs' started by gabester, Sep 5, 2012.

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  1. Binkey

    Binkey
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    I see you have put the 'Gavril' logo on the front of the D15, nice.:cool:
     
  2. Bubbleawsome

    Bubbleawsome
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    Ooh, good eye. Me likey.
     
  3. eletricmano

    eletricmano
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    Are these pictures in-game? Or did you do something in Photoshop or something? Maybe a stupid question, if it is, just ignore. Hehehe...
     
  4. logoster

    logoster
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    :O playable fps? 0fps?(XD) or just photoshop?
     
  5. LJFHutch

    LJFHutch
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    Well it was 24 fps on a GTX560 at absolute maximum graphics and post-fx with stupidly high shadow resolution (one light had a 1024 shadow map for a 1.5m radius :D) so in theory you could do stuff like this on a larger scale and have it run nice and smooth.

    Key word being "theory".

    Edit: and this is all fresh from the game, no editing.
     
    #805 LJFHutch, May 20, 2013
    Last edited: May 20, 2013
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  6. GeoTelnet111

    GeoTelnet111
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    Amazing. All I have to say.
     
  7. Bubbleawsome

    Bubbleawsome
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    Well then keep in game dang it. XD I want to run 8024 res shadows with my quad titan SLI. (I wish) I really want 1024 res shadows on my real card though. :3 (Hd 7770.)
     
  8. rarrzz

    rarrzz
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    Once more,
    Guys, a question regarding a screen of some time ago, with the orange corvet and the blue corvet in the resedential park,
    will you be able to apply AI in game (singleplayer) so you can actually crash your car without anoying serious drivers? :confused::D
     
  9. Davidbc

    Davidbc
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    me...want...try...that...:p
     
  10. Superman

    Superman
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    The colours in the them screenshots reminded me of Far Cry 3: Blood Dragon
     
  11. TheFastRacer

    TheFastRacer
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    Spin Tires released a tech demo a week ago (hint hint)...
     
  12. Lawrs91

    Lawrs91
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    I played Spin Tires years ago..
     
  13. Bubbleawsome

    Bubbleawsome
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    Same, I got the 2011 demo in early 2012.
     
  14. David Fortsc

    David Fortsc
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    Spin-Tires has had a Demo out since the Intel contest. Pavel just recently updated it, that's all.
     
  15. dkutch

    dkutch
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    This is BeamNG, not Spin Tires.
     
  16. Brother_Dave

    Brother_Dave
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    Guys guys guys! What the..! Are you running a huge weed farm here? The lighting, the plants, an old truck.. I mean... What the hell guys... Kidding, just exited :p
     
  17. aljowen

    aljowen
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    It would be cool if you just had a tick box in the settings labelled something similar to "stupidly high shading fx" and made the game look like this when enabled. May as well leave this as an option even if you put it in another menu in the settings where you clearly state that these are not recommended for normal use. You could also add in the other fx settings that you used for the pictures that you uploaded onto the blog about post fx on the same menu.
     
  18. ThingThing62

    ThingThing62
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    Kind of cool? I hope you've realized that by posting this you've made countless BeamNG fans drool all over their desks.... Ehm, um not me though..*cough*.. I would never do that..... =D~
     
    #818 ThingThing62, May 21, 2013
    Last edited: May 21, 2013
  19. LJFHutch

    LJFHutch
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    Well most of the GPU power was wasted in that scene (1024 for 1.5m could probably be dropped to 128 without noticing any difference for instance), it could be optimized to run smoothly without it being visually noticeable.
     
    • Like Like x 1
  20. Bubbleawsome

    Bubbleawsome
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    I will only accept that if it isn't noticeable on a 90 inch 4k monitor. I WANT NO QUALITY LOSS. *rage* Sorry, I just woke up.
     
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