Well, if the bug can't be found out, at least it's a problem that can end up looking realistic. Just call it "self spawning hoopty factor"
Hmm, that either means a vehicle failed to load, or another mod is somehow conflicting with this one. Press tilde (~), do you see any noteworthy errors?
Hey Gamergull - I just wanted to say a mega big thanks for this (and your other great mods). The version with 3 cars works really well on my PC and is ample traffic to make my insane driving even more fun (and spectacular when it goes wrong). I'm finding it highly entertaining to hoon around in the bus and ram all the traffic off the road If only the dozy AI drivers would indicate/check their mirrors before turning in front of me when I'm overtaking at 120mph on the highway! Seriously though, great work and I'm looking forward to future improvements.
Hi, I have a question. If you want to tell me its fine, i want to wonder when the traffic U.I. app will be released. i dont really care if you ask, but I hope it comes out soon!
Yeah, indicating would be nice, but I think 120mph might cause issues also IRL in terms of drivers not looking mirrors etc. --- Post updated --- Usually answer to such is "when it is ready"
Hey. I'm aiming really hard for a Sunday release, but I spent time reworking the code and created some new bugs. I'll be fixing bugs tonight, and then I'll want to do lots of testing to get a clean release. This is really eating my free time, lol.
This is already one of the best mods around here, and I'm really looking forward to the app! But please, don't work yourself into a burnout. You gotta have some time to do some other things like eating, sleeping and more of those life-critical actions
Although I REALLY like the 3 and 7 option, can there be an in between scenario? Just 5 cars like the original one. Also, is there gonna be a T Series added? Or just a big truck. Btw, maybe you can use one of the trucks w/ trailers from the T Series config pack.
Truck & trailer is a thing that has me really excited, so it will happen eventually. I could do the 5 car option, but I'm afraid that this scenario will become obsolete once my traffic app goes live .
Just found out that road node width can be found simply with "map.nodes[id].radius". Easy! This opens some doors for better spawn and speed logic.
I just downloaded a motherboard and GPU utility, so it's good to know I can set my fans to 100 percent for this . I'll be heating my house with my computer if you figure out how to spawn a truck and trailer on the app version, lol. Somebody needs to make a map with a weigh station so I can make a line of em HONK HONK
Hey man, really love this, and I reaaaaaly hope your UI widget progress goes smoothly. I have 2 minor problems though, I don't know if you have experienced them before: I keep hearing parking brake activation sounds, is this normal? Also my game crashed with this error, have not seen it before: BeamNG.drive 0.15.0.4 0xC0000005 STATUS_ACCESS_VIOLATION Despite this, mod is awsome and I hope you keep it up, thank you for this And BTW don't be afraid to put extra time into this (letting us wait), many of us did not expect things like this in BeamNG within a few years, meaning we can sure wait a few extra days xDDDDD
Parking brake sounds, now that's a unique issue. Hmm, no idea what would cause that. Also, that's the first time that I heard of this scenario crashing the game, it should otherwise be very stable. Unlike my tests of my traffic app, where there's more than one way to crash the game. Sigh...
Did a quick test. Ah, I hear! I think @fufsgfen mentioned it, it's a current bug in the game and happens whenever a vehicle respawns somewhere. Not much I can do about it for now.