Hey all, a small WIP update for you. Working on some new sounds , finally...although, not intensely, but hopefully i'll have at LEAST 1 "new" release every few weeks provided things go well for the next few months. Depending on if I can crack a new found boat load of audio to convert then we'll see how it all goes, for now, here is a taster of a new V10 sound, based externally although plenty more work needs doing to contrast "off" and "on" throttle loads, as well as possible adding a bit of rumble, crackles, etc. As always you can only do so much with the games current sound implimentation Enough babble, audio time: Lemme know what you think, if anyone is still around here lol.
In my opinion, it sounds a bit too muffled? Doesn't sound as clear as the ingame audio from ingame, or from other games
Yeah it does, there is too much bass in it. However this is good news to be fair because the audio volume originally was HUGE, and as we know that's caused issues in the past. All easily fixable. A bass reduction pass and treble level on throttle, bass tone adjustment and rumble/crackle off throttle. The V10 samples themselves are extremely high quality, I have internal sounds too which I'll demo sometime. Compared to the default games samples anything is better. It's based on a Lexus LFA buts actually got Lambo tones in it too. I've got a ton more samples to extract but I'm waiting on decryption for a few more ones. I can just rip them but the issue is the formatting, "low, medium, high" samples which is all bollocks because I can't associate RPM values to that, hence why this V10 has 38 samples at 500 rpm intervals hehe, sounds so much better. Will post back with updates in the weekend.
This one is yeah some others along the way won't be. Waiting on decryption for more stuff. Oh does it? Nice, didn't know since the sound documentation hasn't been updated in a while, where would I find some information on this? Because yes, absolutely if possible .
It works the same as the normal engine sounds so: Code: "soundConfig": "soundConfig", "soundConfigExhaust": "soundConfigExhaust", }, "soundConfig": { "sampleName": "I4", "mainGain": -18, "maxLoadMix": 0.65, "minLoadMix": 0, "onLoadGain":1, "offLoadGain":0.7, "eqLowGain": 10, "eqLowFreq": 400, //"eqLowWidth": 0, "eqHighGain": -5, "eqHighFreq": 6000, //"eqHighWidth": 0.5, "lowCutFreq":80, "fundamentalFrequencyCylinderCount":4 "eqFundamentalGain": 10 }, "soundConfigExhaust": { "sampleName": "I4", "mainGain": -18, "maxLoadMix": 0.65, "minLoadMix": 0, "onLoadGain":1, "offLoadGain":0.7, "eqLowGain": 10, "eqLowFreq": 400, //"eqLowWidth": 0, "eqHighGain": -5, "eqHighFreq": 6000, //"eqHighWidth": 0.5, "lowCutFreq":80, "fundamentalFrequencyCylinderCount":4 "eqFundamentalGain": 10 }, As taken from the ETK engines (although it's commented out). It just lets you add a second sample, which will be emitted from the exhaust node rather than the engine nodes.
Excellent stuff, that'll certainly come in handy for future versions/mods, thanks. I've been looking at my old files so i deffo need to update. Absolutely, if your up for recording contant RPMs at set 500 intervals both internally and externally then that would be awesome (on and offload too if possible). I know that's probably a lot of work but it's the only way i really ensure good quality samples by setting rpm values to them . Also, excellent news. File decryption is working, finally. So in time I should be able to product a steady stream of engine sound mod releases with time .
Another test, this time, half complete RPMs of a Boxer 4 Subby Rally engine with rasp/backcrackles: Again, simply a sound test. I'm noticing that now more than ever you REALLY need to make the same loud as hell to make it match up to in game volume leveling that seems to get applied (that, or some sort of engine audio volume filter? Perhaps setting samples as exhaust samples will make them louder) but i'm getting there. Who fancies a loud Z4 GT3 V8 sample as the next release? Or a different engine type? You decide folks .
Last clip before a release, a new diesel sound! Not going to be used on the bus...probably be using on a truck, either the semi or something else For this i've got interior, exterior and exhaust notes, all of which sound great I reckon, glas I got these. Will have a crack at doing exhaust samples for a release.
It's finding decent samples. Finding petrol is hard enough, but i've not had any chances to find anything diesel than I can use for cars yet. Unless someone once again want's to provide said resourses it won't be happening yet.
Could you for a comparison, switch sides of the the acceleration, and deceleration sounds? I think, that would sound better :s
I did actually do this, but personally felt the above way made more sense to have the louder sound be on throttle, and the bassier sound be off throttle. Bare in mind that was just a 5 min thrown together example, the blends and volume ranges will sound much better come release of that mod, mainly due to the fact I'm working on the exhaust sound and "throttle intensity" when on throttle . --- Post updated --- V6 RS Trophy Sounds: These are coming out great, again not finished, but with it being so simple to rev match RPM and to have proper offload sound samples, they are coming on great imo. Just goes to show I have plenty on route to release .
:O Those sound fantabulous! I really like the *khroom* sound around 5k RPM. For the diesel one, would it be so much of a hassle for you, to release two versions of the sound? One your, actual version, and "swapped" one? Pretty please with cherry on top
Thanks . Quite possibly, both samples are actually on load, one is interior, one is exterior, i don't have off-load samples of the interior sound but i could probably use the exhaust sound as off load and the interior sound for the, well, interior lol. I'll see about making seperate versions by modifying them to have an offload .
How do you record off-load sounds that loop well anyway? It seems like it would be very difficult unless the vehicle was moving because the RPM would drop too fast.
They are achieved when stationary, out of gear for best contrast in neutral. Where onload is achieved in gear at low speeds, spanning the rpm range. Most are either recorded at night, on tracks or at low speeds in terms of my own recordings.