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Force Feedback on a controller

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by PolarBear123, Dec 28, 2018.

  1. PolarBear123

    PolarBear123
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    Hello there! I have a game controller which has vibrations. See here. So I've heard there is something called FFB (Force Feedback) in BeamNG.Drive. How does it work? When I click enable, it vibrates all the time; I've not found any other instructions for it (or I've not been looking properly :D).
    Thank You
     
  2. fufsgfen

    fufsgfen
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    FFB in BeamNG is only for FFB steering wheels that I know of, it is probably not meant to be enabled with gamepads.
     
  3. PolarBear123

    PolarBear123
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    Is there any other way to get vibrations?
     
  4. fufsgfen

    fufsgfen
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    Well as you did not set sensible limits to your query, I can reply that by gigantic subwoofer under your seat there tends to be quite good vibes when crashing :D

    On serious note, I have Logitech Rumble Pad 2 and so far I have not figured out how to get anything like shaking when crashing etc. out from it.

    There is huge difference in BeamNG how FFB works compared to some other games, in BeamNG everything is based on realworld physics, forces are calculated 2000 times per second, so even FFB is calculated from real world forces affecting steering wheel, they are not canned effect that you can find from DIRT series of games for example.

    So gamepads might lack way to have such forces put to them as they don't pull stick to left or right for example, which would be what steering wheel forces would really be.

    Even games like Raceroom seem to have quite bit of fake FFB going on, it is not necessarily bad thing, but just not way they like to do things in BeamNG.drive.
     
  5. Sithhy™

    Sithhy™
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    Nope. You will have to play without them
     
  6. PolarBear123

    PolarBear123
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