should i send drowseysam a pm or or start a thread about if you can immit sound from something - - - Updated - - - oh and chris can i get a copy of the bruckle-moonhawk bluesmoble cause i am on a different pc that doesn't have it
Looks cool! btw those pictures of the clocks you posted earlier are for the 69 Monaco, these are the correct ones for the 74 http://www.allpar.com/squads/photos/dodge/monaco/speedometer.jpg
R3VAMP3RZ get on this now and did you get my pm with the link to the file? - - - Updated - - - oh and Chris_lucas are you done with the jbeam stuff yet
To make the model look a little better, in blender try setting the object's shading to smooth then using the edgesplit modifier to 30ish degrees. This will make it smooth but not weirdly lit. Also remember to cover your backfaces. They'll be invisible ingame.
actually, your supposed to set it to around 60ish (gabester says that's what he usually sets his vehicles to)
yes and that sounds so cool - - - Updated - - - Oh and do you know if i can immit sound from a object??
Ok sure that in the future we will be able to immit sound from a object but onto what i replied for is it possible to have like the rope have loose physics so it flops a little bit? (Its probably not possible yet)
Oh yea i forgot about your goat you could probably use ragdoll physics to have the rope flop - - - Updated - - - Bye for tonight - - - Updated - - - So for the rope model i just do a long cylinder or lots of small ones I'm confused
Yes.. I am working on it right now!!! I will send it to you when i'm done!! It will take a little bit, but I can manage!!
literally cant wait to release it (once the jbeam is done, *cough* when is it done? *cough*) and i can wait for the gauges