That looks awesome, but it's named by the place that has been told to be sunken to sea? Pressuregroups turn my boat into something with density of the black hole, which gravity affects in very odd way. Might be that I integrated pods to hull instead of having them separate pods. I just need to figure out how to tune the effect and if possible to make negative weight at normal gravity, it should result air ships Supermassive small boat, it won't budge, what is interesting is that this occurs when I have pressure groups enabled. I'm not sure if it is bug or if physics just get confused from the way I implemented those pressure groups, but it is quite interesting effect, anyone wants to see themselves there is jbeam, no mesh or anything so coltris debug needs to be enabled and all that. What amazes me is that thing does not explode with any gravity setting. Not really useful for anything though, but it is interesting how gravity acts on it. Now if that is not enough freakish, see how it acts on gravity slider set to full right that is value of 10 which would be antigravity, things should float, but this boat does not, then I set obj:setPlanets({0,0,100, 60, 5.972e17}) to it, this is really freakish thing: So it actually can get up from the ground if there is enough strong gravity source acting on it, but still, that is so odd. Also it is very heavily bound to ground plane, but then in a snap gets up when some critical point is exceeded. However it is actually not getting heavier on lower gravity as I previously thought, that was scale acting up, but still manages to be weird bug thing that is probably my own fault I think that integrating pods to hull like this was not so good idea, which I did just to see if it would work, didn't do front part yet and it seems I do pods Pembroke way, like a normal person would, but here I had to be different, once again
After successfully recreating the 5.7 & 6.6L engine for the B1 in Automation, I decided to test out how the 6.6 works & how strong it is. So after putting the vehicle into Drive (yes, it's an automatic) & not releasing the handbrake, I seen that it suddenly started creeping forward, even though the handbrake was still on. After witnessing that, I decided to test out what it can climb in low range, as it would have even more torque. So my test began with the 4 ramps on Grid Map that are next to each other. It couldn't climb the steepest one, as it lacked power, but the one next to it, which is a 30* slope went fine; although a bit slow. So seeing that that ramp was 30*, I decided to turn around & check out how steep was this "stair" climb, and... What do you know, it's 30* exactly! So I made the B1 climb it by itself, which took a moment, but did it & was quite interesting to me, so decided to share the video with you I have the pedal axis app on the screen, so you can see for yourself that it's not me giving it throttle & faking it. Also, don't get too excited about this, as according to atv_123 this is a bug & will be killed Soon™ P.S. If you look closely, you'll see the B1 having perfect ground clearance for not bottoming out from going from a steep slope to a flat part. Was it intended? Probably not, but it's cool to see
Mitsubishi airtrek turbos also have top mounted intercooler, which is the reason why they also have a hood scoop.
So what's new? Extended frame, new hood (somewhat inspired by Kenworth W900), new stacks, new sun visor, new front bumper, new grilles and new air filter canisters. Everything is more or less wip so far because only the front bumper, exhaust stacks and the frame have a new jbeam and self made parts don't have proper textures.