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Development Screens (Each post contains a picture OR contributing post)

Discussion in 'General Discussion' started by LT. Smell My, Aug 5, 2013.

  1. TheDiamondLord8

    TheDiamondLord8
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  2. Spiicy

    Spiicy
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    O
    oh, well the tail light part was right, its just the tail light glass needed another texture.
     
  3. Dayz Me Rollin'

    Dayz Me Rollin'
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    beamsoom.png


    currently the worlds most cheese like handling dat- satsuma.

    beamsoom2electricboogaloo.png
    makes for a decent missile.
     
    #18223 Dayz Me Rollin', Aug 1, 2018
    Last edited: Aug 3, 2018
    • Like Like x 37
    • Agree Agree x 2
  4. SandwichesANDmilk

    SandwichesANDmilk
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    making a boat out of a boat
    upload_2018-8-1_14-35-46.png upload_2018-8-1_14-35-57.png gonna need some help with Jbeam
     
    • Like Like x 30
  5. MilanKD

    MilanKD
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    Keeping the s̶t̶r̶e̶e̶t̶s̶ tracks safe
    screenshot_00010.png
     
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  6. SandwichesANDmilk

    SandwichesANDmilk
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    my first ever scratch Jbeam!!!!
    upload_2018-8-1_15-24-40.png
    upload_2018-8-1_15-24-49.png
    --- Post updated ---
    rigids and attach
    upload_2018-8-1_15-39-8.png
     
    • Like Like x 10
  7. Spiicy

    Spiicy
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    Its a bomb, cool car.
     
  8. SandwichesANDmilk

    SandwichesANDmilk
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    twice the rudder!
    upload_2018-8-1_16-49-30.png
     
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  9. SubaruSTI07™

    SubaruSTI07™
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    is that a satsuma in BeamNG!? Amazing! OT: i dont anything to post sorry ¯\_(ツ)_/¯
     
    • Agree Agree x 1
  10. henryjhost

    henryjhost
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    U don't have to
    Each post contains a picture OR contributing post
     
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  11. Sh3lbYe

    Sh3lbYe
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    after long time no work, today did the headlights and foglights grille

    Headlights_2.png Headlights.png
     
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  12. SandwichesANDmilk

    SandwichesANDmilk
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    i have officially gotten to my limit,
    i need someone to jbeam a working propeller and make it buoyant while i finish the model
    drop me a PM if you can do it
    --- Post updated ---
    fenders
    screenshot_00512.png
    --- Post updated ---
    steering!!!!!!!
     
    • Like Like x 15
  13. Gamergull

    Gamergull
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    BeamNG Team

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    I really can't resist showing this area. I didn't get much time to work on this today, but I'll see what I can do tomorrow. The end is in sight.
     

    Attached Files:

    • gull-coast-lake.jpg
    • Like Like x 6
  14. DuneWulff

    DuneWulff
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    screenshot_00122.png
    It's a long way... up?
    And back down.

    Halfpipes are so hard to pull off in this game. Despite looking simple, this dumb rocky hill took an hour to make in order to really make it a driveable halfpipe that you can reliably launch off of and land back onto.
    Thanks :)
    I don't know that I'd do it on YouTube, as I don't really make in-depth stuff on it, but I might make something or another on here detailing how I do stuff to my maps if anybody can give me any ideas or have any suggestions. Just remember that the fatal flaw with focusing on details is that the more detailed a map is, the more intense the requirements to run it. Somehow, amazingly, Tavaci Monadnock (my current wip map) is flowing at 60fps around 90% of the map.
     
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  15. fufsgfen

    fufsgfen
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    You have one coltris facing other way than other coltris on rudder, I wonder if they should face same way and just have other rudder facing other way. I think that red side is something anything passes trough? I remember that when I did aerodynamic rudder, I had to have green on both sides for it to work.
     
  16. bob.blunderton

    bob.blunderton
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    Some not-as-done stuff here. Getting things further along though. Filling in a lot of that open space.

    The shots above need some more vegetation to complete the scene, street signs/lights, utility poles etc, then they'll be done enough. Trying to get the space (above, distant) between the existing built area and this filled in as good as I can for now.
    The shot below doesn't need anything more beyond a business sign and a rock or two along the stream.

    Some trees and such make all the difference to provide the depth needed on the shot. That being said there won't be TOO many trees in this map, just here and there. NO big forests are planned at this point. So for those entirely wanting to see a Redwood forest, sorry, I can't really help with that one, this isn't the map for it.
    There's plenty of perilous cliffs to make up for it, though.

    Wile E. Coyote would be proud...
     
    • Like Like x 9
  17. SandwichesANDmilk

    SandwichesANDmilk
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    how did you do that? did you double up on the faces?
     
  18. fufsgfen

    fufsgfen
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    Instead of having '2D' rudder, had to make it '3D', which of course meant more nodes and beams, more work, more pain, more things to go wrong, but alternative to that would of been making two rudders and having them coltris mirror images of each other.
     
  19. SandwichesANDmilk

    SandwichesANDmilk
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    thanks! i will give it a try!
    --- Post updated ---
    anyone know how to make things buoyant?
     
  20. Acrain7

    Acrain7
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    Sep 7, 2015
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    3,505
    okay so it might not work anymore, but my old pontoon boat mod used to be able to float -last time i used it-... try taking some code from that?
     

    Attached Files:

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