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Just go the game. The natural counter steering when I initiate a drift is almost none exist tant.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Dation, Jul 29, 2018.

  1. Dation

    Dation
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    Am using a thrustmaster t500 for example when I drift on assetto corsa the t500rs strength i set to 60 percent and when I initiate a drift the car does the natural counter steering very very well and its fast! Too but on beamng even when I set it to 100 its so sluggish! :( like a wet noddle....

    Look at my video, u notice how I just kick the clutch and the steering wheel does very very fast rotations? That is completely none existant on beamng even with the vanilla drift spec car :(. Me and my clan wanted to make this one of our go to drifting titles :(

     
  2. fufsgfen

    fufsgfen
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    That is something what my T150 felt and I was bit in shock how terrible FFB felt, then I did check box called Full updates, it is in FFB options. I don't have wheel connected right now so I can't get you screenshot, but in this link, it is under update paramters section:
    https://wiki.beamng.com/Steering_wheel_setup

    With K-Series, I get something close to AC, but AC FFB is so much quicker than BeamNG FFB, however that single option makes world of difference.

    Also you can use LUT generators .LUT with BeamNG to have custom response curve, there are some information on that in link too.


    I have set recommended settings on Windows control panel and in AC I have something like 30% FFB, maybe, can't remember now, LFS was something like 15% and in BeamNG I believe I have 150 strength setting, but don't quote me on those my memory can't be trusted and I do like quite weak FFB, so you probably want to go higher for faster counter steer.

    Also I don't know how much different t500 settings need to be compared to cheap T150, but try that full updates, for me it changed FFB from terrible to usable, but it is still bit slow compared to AC, like if FFB would happen 0.1 seconds after.

    Another point is to have your FPS at 60 constantly, minimum, faster would be better, but I guess one would need fast monitor for that and then CPU might not keep up, no matter what GPU one has. (You probably have at least 60fps)

    I have been testing my T150 with response curve and without, I must say I prefer without, because with response curve, there is not so much car weigh transfer information coming trough wheel and it does not countersteer as fast, not sure if different kind of testing with wheel check would provide better curve, but I did it as instructions were given to AC.
     
    #2 fufsgfen, Jul 30, 2018
    Last edited: Jul 30, 2018
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  3. fufsgfen

    fufsgfen
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    Fufsgfen is not really a great drifter, but decided to test this wheel doing countersteering thing, everytime I smoke tires, I keep my hands completely off the wheel. Might of been better with GoPro footage, but I have no idea how to do picture in picture, so you have to just imagine me putting hands up each time I give it throttle:



    I'm sure that with better wheel than T150 should effect should happen as I had strength quite way down, but I did increase it a bit, I think it was around 300, oh yes, I can give you screenshot, maybe it helps, but T500 might be different of course:
    upload_2018-7-30_8-36-19.png
     
  4. atv_123

    atv_123
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    The update rate limit and update type make a HUGE difference. I don't remember what mine were at and what I changed them to now (not at my computer currently to check) but I remember it was like night and day from one setting to the next. Even without touching any of the sliders, just one little setting like that took my G920 from having almost no FFB to trying to rip my arm off when I hit a curb at the flip of a switch (not really, but with how much of a difference it made, it felt pretty massive after struggling to even tell the difference between driving over grass and hitting a wall head on)
     
  5. fufsgfen

    fufsgfen
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    I think AC is quite silly easy to drift, it is almost ridiculously easy, but in BeamNG what bothers me is that sometimes when you try to catch beginning of fishtailing, you have to turn against full force of the wheel, steering gets kind of sticky glue would of been applied.

    Also only 200BX drift car is somewhat controllable, but still hugely more difficult than AC, even Moonhawk which is quite easy because wheel doing most of the work, does require a lot of practice.

    In AC it is just kind of automatic no skills needed, biggest challenge is not to go wide, because cars tend to pull straight from quite huge angles.

    I'm not really any kind of drifter and yet first pit out with M3:
     
  6. alex hart

    alex hart
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    any modern etk is pretty easy to drift and the ffb works ok. The pessima coupe mod and the etk s series mod both have excellent ffb
     
  7. fufsgfen

    fufsgfen
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    Modern ETK end up to wall so easy, they like to bite back, Moonhawk is much nicer with drift steering and enough power, but AC cars are so much easier, so I understand well anyone struggling at first coming from AC as cars in BeamNG don't like to go sliding around corners at 90 degree angles.

    With gamepad H-series is good, but with a wheel that is terrible, because steering is so slow. K-series also has slow steering, kinda vague around middle, you have to turn a lot compared to what you have to turn in other sims, K-series with faster steering might be quite ok to powerslide.

    I don't think that AC is very realistic in drifting, it is so easy to do even without a skill.
     
  8. alex hart

    alex hart
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    I can honestly say that some of my best drifts have been in the k-series, it really makes sense after a while. It could be my ffb settings though. I have had some success with the h series, you just have to steer a lot and really work at it, its quite fun to be honest. After a while drifting gets easier in BeamNG but I would agree that AC is very easy and probably unrealistic
     
    • Agree Agree x 1
  9. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Please note that not all cars are drift machines in real life. You may need to choose an appropriate vehicle in BeamNG.drive to pull off easier drifts.

    It is also extremely important to set up FFB following this guide: https://wiki.beamng.com/Steering_wheel_setup#Basic_configuration_guide

    All of that being said, BeamNG.drive is still in Early Access and we want to improve the force feedback system, which still leaves a bit to be desired. Hopefully we might be able to include improvements in this department in future updates.
     
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  10. fufsgfen

    fufsgfen
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    I find all drift missile configs behaving similar to each other, their steering is very heavy to both directions and there is little or no countersteering effect. 200BX is completely different has a good countersteering, Moonhawk and K-series are good too.

    If OP has attempted mostly Drift missile configs, surely one can end up to such conclusion as he does, but also that guide is saying that Full updates should not be chosen 99.999% of cases, however at least with T150 you don't get countersteering effect with quick updates, full updates are needed, not sure if that is case with other Thrustmaster wheels, but I guess that percentage could be lower, there are many T150 wheels :D
     
  11. stenyak

    stenyak
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    BeamNG Team

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    Hi, just a heads up: today we have managed to fit an updated force feedback system that should improve the situation a lot - please give it a go again!
     
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  12. alex hart

    alex hart
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    Three weeks until I get home to test this with my wheel. Beyond excited!
     
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