Do you want splitter box for that or do you have plans to build it further? I have that splitter setup, which might save little time on creating one. My swing axle likes to be unstable, most likely something to do with reaction nodes and I haven't had a lot of interest to fight with that windmill lately.
Gonna make my Dublin bus skin into a small pack. (3 skins, 80s, 00s, Late 10s) What you see is barely done, only 1 side and the front is close to done. Update: I am done! There will be 2 more skins left as I am gonna do the 90s aswell.
Lots of objects. Lots of LOD's... not really any noticeable drop in FPS from high-poly-count roadworks. Yay! Before we get to the pictures, YES the stone median is like a RAMP, it's intentional. Above, a few shots of one of the in-progress interchanges, a divided avenue with 3 lanes per side, the intersections will be much nicer when it's done. The bridge impediments are also done, as are new colums. The shot below is just a staging area for roadway chunks. This is as far as it can be seen without falling off to lower levels of detail (the lone bridge piece facing perpendicular is actually already on it's next lower detail level, simplifying the beams, and losing other not-seen-when-build faces). Those slight curves in the highway (above) make it much less boring. Grade changes also help add to the realism (below). The last shot, ignore the tall keystone block walls (they're actually interchange pieces, I was testing them out to see that they didn't snack on my Pessima) to either far side of the shot. They're temporary. This highway is staying, though. You can see the old entrance/exit ramps (grey pavement) where the new modeled ones will be built in the very near future. LOD falloff is how 3d games remain feature-filled, well-decorated and still very high FPS. LOD triangle fall off (triangle = half of a surface) goes something like this 400>260>120>60>24 from highest (close up within a half-city-block of the player) to lowest (furthest out, a mile away). So your video board won't have to process even 5~10% of the full detail when things are several blocks away. Only things within a half-block of the player can and will be full detail (on the highest settings, on lower settings the fall-off could be even quicker, but it should never be too ugly as they're all hand-done). The modular highway, road, rail, and subway kit is up to 225 pieces or so (give or take one) now. Now, who wants some RAT BURGERS!? Only GENUINE RAT will do. Thanks to whoever made the awesome Roane County commercial truck skins a while back - love these!
LOD and making everything bit unperfect on purpose is certainly road to win! Often in games especially roads are too perfect, too straigt, too smooth, it takes extra work to make them less perfect, but that is where real immersion comes from. Driving 80 miles per hour car in reality will rock up and down whole time, because imperfections of road, something that is missing from so many maps. Going faster than 100mph is often not challenging because of turns, even it can be, but jolts from unevenness of road is what is making it hard to keep going at such speeds. Of course there are roads which are smoother and where you can keep up higher speeds, but most roads that are two lanes or so tend to be quite rough at higher speeds, at least on my experience. All those tiny bends at railings, road path etc. are what makes roads look real. Very happy to see this progress and evolution!
TY, thanks, this should blow Roane County out of the water quite readily. Not to mention most other maps, too. If you need any models for your map let me know. I don't mind throwing a few your way, you've helped a lot in the past (and recently). Don't worry, the roads won't be TOO smooth. Blow through an intersection on a smaller road, where a larger road crosses, and you'll fly when you hit the cross slope of the perpendicular roadway. Keep in touch! Added a file for showing how the LOD's work. Figured if anyone wasn't sure 100%. Surely it'll not be built there but this is just for demonstration. EDIT: CLICK ME DERP! *points down*
Thanks for the feedback, I'm trying to find a solution to that problem, I think there are a few options, I know they look bad at the moment
Nope meant everything, the windows, roof line, fenders, bodyshape/line, bonnet/hood. Its a great interceptor just not a falcon interceptor.
It does look alright. Why doesn't he get a Forza model and use it as an inspiration to make it a more accurate model.