as did i (not side by side, trying to figure out how to do that in vegas) I used the moonhawk for best comparison:
Well isn't BeamNG based on real time physics and NCG has scripted damage? So obviously BeamNG would be more realistic, but NGC cars handle better
I really think these are two different games with two different goals. The level of simulation in beam NG would not work with the next car game. I own both and love each for what they are.
While BeamNG Drive goes for realism, I hope that the damage model will be upgraded. I don`t think wheels clipping through parts of the car is realistic. Same goes for some car parts dragging next to the car with some magical invisible string
one problem with your message, there is no damage model whatsoever just real-time damage physics that change the model on the fly
Well ok but you know what I mean. Wheels clipping through the engine during a crash is not realistic. And wheels are not like smashed in they are literally clipping through the car. Also doesn`t the tires go flat or shred off on hard impact? I don`t think they just get a peace ripped out and stay like that.
don't forget the game is in early alpha, and as for the wheels clipping through things, and the tires popping, the dev's know this already
If the devs could fix these things they would. Wheels don't have self collision because they are usually spinning so fast relative to the rest of the car, and if they hit a part of the car going that fast it wouldn't look good. The tires can pop and shred, and the chunks coming out of the wheels is a bug. I may not be exactly right about the wheels but I remember estama saying something like that. I may have read it wrong though.
Oh, lawd. This again? Lets look at this objectively BeamNG Nearly 100% accurate damage Meant specifically to simulate Next Car Game False "realistic" damage model Meant to be an arcadey racer NCG - Better arcade racer BNG - Better simulator They are both great games that fulfill their respective purposes beautifully, and comparing them is apples to oranges.
To me, playability is most important. Honestly, most users probably don't care how realistic the damage is.
It means...I care more about playability than how realistic the damage is, and it's my opinion that the general gaming population that plays this sort of driving/crashing game would agree. I have a higher end pc so it makes no difference, I see all the candy as it was intended. Most people are casual gamers and don't have higher end hardware. It's no secret that Drive doesn't run well or at all on anything but higher end hardware. The other game in question does.
Well in many of our minds, you're missing the point of the game. I've come across several quotes from the developers saying that they simulate everything in this game, and don't take any physics "shortcuts" like other games do. The game runs much worse because of this, but the whole point of it is to be a driving simulator that is as realistic as possible, not an arcade style racing game.
I care about realism. I don't care about the majority opinion. Do you consider my hardware higher end ?
I understand all of that...that doesn't mean it's what most people want or demand. - - - Updated - - - Yes, everyone has preferences... I'll bet you can play just about any game on high settings... Even though the technology is few years old, as is mine, yes I consider that higher end. Playability.