TheGameLix2 submitted a new resource: Austrian Dragstrip - A fictional dragstrip somewhere in Austria Read more about this resource...
TheGameLix2 updated Austrian Dragstrip with a new update entry: Update #1 Read the rest of this update entry...
Is there any way to make the drag strip surface like the one at WCUSA? (such as a prepped surface?) Other than that it's a creative and nice mod
TheGameLix2 updated Austrian Dragstrip with a new update entry: Huge Update Read the rest of this update entry...
There appears to be a bump in the middle of the drag strip, and though it's an easy fix it's kind of annoying.
I didn't know that the asphalt-terrain of the new WCUSA-map was improved, but I'll look into it and see if I can integrate it. Regarding a timer, It's definitely possible to implement such a function by creating a scenario, however at the moment I don't know much about scenarios. I'll look into that and try to integrate a timer in the near future. --- Post updated --- Mmh, sorry for that annoying mistake. I will try to upload a fixed version tomorrow! --- Post updated --- What's the difference between the grip of a real dragstrip and my version? I'm really not a drag-pro, maybe you could provide some photos.
Okay, I'll give a deeper explanation. In drag racing the beginning of the track is a burnout box. Here is where they spray down water, or sometimes an alcohol (I think) mixture to allow the tires to spin to create heat, to get hot a sticky for maximum grip. Then the car rolls up to the line, trying to stage the first light by activating a laser (I believe its a laser, though it might be a pressure plate, idk for sure). Then it stages the second light by the same process, rolling up a few inches or so. Where the car is now there is a thin layer of rubber from all of the tires that have spun o the asphalt, and also they will drag old tires across the track to make sure there is plenty of rubber down (like this) or like this: , and the rubber-to-rubber contact creates extreme amounts of grip allowing for insane launches. About 1/4 to 1/2 way down the quarter-mile the track isn't as grippy as the first part because most cars won't put down as much rubber because they usually will have gained traction by then. Hope this explanation helps.
I'll tell you the difference tho lol. I use the in game drag-strip that beam put out on there san fran map, on the start line there is a great increase of grip, that will make you go on 2 wheels, i use yours and i spin tires excessively
TheGameLix2 updated Austrian Dragstrip & Dirt-track with a new update entry: 2.0 Fixes & Prepped Asphalt Read the rest of this update entry...
The start-area now uses the prepped-asphalt. The cars definitely accelerate faster now, but I'm not sure if it's perfect yet. Maybe you could test it and give me some more feedback? --- Post updated --- Unfortunately no. Maybe I'll add a scenario one day, so you can track your time. --- Post updated --- Thanks for the feedback! It's fixed now.
TheGameLix2 updated Austrian Dragstrip & Dirt-track with a new update entry: Update #4 Read the rest of this update entry...
Let me clarify my review: For some reason, I assumed that drag racing often used half mile runs...maybe I'm thinking about other video games too much. (*cough* Need for Speed). As for the trees at the end of the drag strip: When I mean is that the trees should not be on the top of the hill like so. I understand why there is no netting or any sorts. I was saying that, with the way the hill is angled, I've often had vehicles more or less do a back flip upon smashing the hill. The trees, however, often catch the car as it starts to "blast off", reducing height and what-not. Hopefully that explains my review a bit.