The problem is the lack of a functionality that allows the wheels of the towed car to be secured to a wheel lift. That's apparently been stumping the devs for a long time, given how long ago the mesh was discovered in the game files.
Here are my thoughts on what content may be coming in 0.13: Very Likely: - Taxi skin for Burnside - Polizei skin for K-series - UV maps (and skins) for K-series and semi - New 'AB' car - Automation car exporter - AI overhaul Inbetween (Likely or Unlikely): - Italy map - D-series tow truck - Articulated Wentward DT40L Very Unlikely: - Bluebuck - Wendover
"As well some new configurations coming for other vehicles, such as this beautiful burnside" The skins were listed earlier in the post, and I don't think UV's are exactly configurations...
I know they aren't configs, but it's important to mention that those two vehicles will finally have UV maps.
Shall I take @crazikyle's job? Version 0.13.0: July 13th (assuming the automation update is the next major development update and not just the collaboration stuffs) Automation vehicle exporter: Confirmed by devs. Announcing Automation & BeamNG.drive collaboration! Automation test track: Confirmed by devs Announcing Automation & BeamNG.drive collaboration! Vehicle under new marque: No news on it lately. Recently, vehicles haven't been teased too far ahead of their release. Development Screenshots #2 T-Series, K-Series skin support with configs: Shown in development section. Development Screenshots #2 Fix for PostFX Manager Save/Load feature and color corrector: Shown in developer section. Development Screenshots #2 '53 Special taxi: Shown in developer section with the promise of new configs for "other vehicles". Development Screenshots #2 90's Pessima skin support: Highly requested but not shown with the other vehicles Italy: No news on it lately. Italy progress Wentward bendy bus: UV map in game, rest should be quick to do. No official word on it. Hopper Beam-Safari config: No idea what happened to it. Update Speculation thread D-Series tow truck: In development limbo. Update Speculation thread, Update Speculation thread AI changes: Still "Very experimental". AI-work 2, AI - work Bluebuck: No updates on that situation. Update Speculation thread
What @Hayaku said. We have the UV map so we know it is planned. It can't take that long to build considering how simple the model/jbeam would be.
i believe nadeox or one of the other devs said that a bendy bus was "planned for the near future" or something like that
Some things to note about the new update... It appears that the Test Track map will likely be an official mod, not an official map. It is not referenced in the Language files, which include the descriptions for all maps, including upcoming ones (Italy is in there). No sounds exist in the files, and it lacks a two or three digit identifier for the sounds It might break BeamNG lore to include a map called "Automation Test Track" Also, the Test Track appears to be of a lower quality, similar to that of Derby Arenas or Industrial Site, however, it is a WIP map, so it might release in a far better state. There are a number of reused WCA assets though, but some new meshes are present.
I know that I sound a bit harsh, but I can see a large number of reused WCA assets present. Although there are some new buildings, from what we've seen (Mainly from Automation's trailer), it appears a bit rough on the edges. However, as always, this is a WIP game, and you guys always put the effort in, so I'll edit my post to not be so rude... It would be nice to receive an official response on what the map will be, an official map, or an official mod?