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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. BryceCharters

    BryceCharters
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    Well, there's a whole lot more to it than just the mesh...
     
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  2. Youngtimer

    Youngtimer
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    Well... that's devs; they are capable to do things faster than most of modders.
     
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  3. YellowRusty

    YellowRusty
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    The problem is the lack of a functionality that allows the wheels of the towed car to be secured to a wheel lift. That's apparently been stumping the devs for a long time, given how long ago the mesh was discovered in the game files.
     
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  4. Nathan24™

    Nathan24™
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    Here are my thoughts on what content may be coming in 0.13:

    Very Likely:
    - Taxi skin for Burnside
    - Polizei skin for K-series
    - UV maps (and skins) for K-series and semi
    - New 'AB' car
    - Automation car exporter
    - AI overhaul

    Inbetween (Likely or Unlikely):
    - Italy map
    - D-series tow truck
    - Articulated Wentward DT40L

    Very Unlikely:
    - Bluebuck
    - Wendover
     
    #11364 Nathan24™, Jun 21, 2018
    Last edited: Jun 21, 2018
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  5. General S'mores

    General S'mores
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    The releases for the UV maps of the T-Series and the K-Series.
     
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  6. EruptionTyphlosion

    EruptionTyphlosion
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    "As well some new configurations coming for other vehicles, such as this beautiful burnside"

    The skins were listed earlier in the post, and I don't think UV's are exactly configurations...
     
  7. General S'mores

    General S'mores
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    I know they aren't configs, but it's important to mention that those two vehicles will finally have UV maps.
     
  8. EruptionTyphlosion

    EruptionTyphlosion
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    Frustratingly enough, it seems that the new pessima STILL lacks skin support.
     
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  9. General S'mores

    General S'mores
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    They might be hiding that though... but we'll see once the update comes.
     
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  10. Randomguy12

    Randomguy12
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    AND/OR Automation partnership.
     
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  11. ManfredE3

    ManfredE3
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    Shall I take @crazikyle's job?

    Version 0.13.0: July 13th (assuming the automation update is the next major development update and not just the collaboration stuffs)

    Automation vehicle exporter: Confirmed by devs. Announcing Automation & BeamNG.drive collaboration!

    Automation test track: Confirmed by devs Announcing Automation & BeamNG.drive collaboration!

    Vehicle under new marque: No news on it lately. Recently, vehicles haven't been teased too far ahead of their release. Development Screenshots #2

    T-Series, K-Series skin support with configs: Shown in development section. Development Screenshots #2

    Fix for PostFX Manager Save/Load feature and color corrector: Shown in developer section. Development Screenshots #2

    '53 Special taxi: Shown in developer section with the promise of new configs for "other vehicles". Development Screenshots #2

    90's Pessima skin support: Highly requested but not shown with the other vehicles

    Italy: No news on it lately. Italy progress

    Wentward bendy bus: UV map in game, rest should be quick to do. No official word on it.

    Hopper Beam-Safari config: No idea what happened to it. Update Speculation thread

    D-Series tow truck: In development limbo. Update Speculation thread, Update Speculation thread

    AI changes: Still "Very experimental". AI-work 2, AI - work

    Bluebuck: No updates on that situation. Update Speculation thread
     
    #11371 ManfredE3, Jun 21, 2018
    Last edited: Jun 24, 2018
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  12. Evandman12345

    Evandman12345
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    My dad is a piolet your fly a plane and drive a car
     
  13. Sithhy™

    Sithhy™
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    Where did you see this? Just curious
     
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  14. General S'mores

    General S'mores
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    Likely a inference from the Wentward's UV map.
     
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  15. ManfredE3

    ManfredE3
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    What @Hayaku said. We have the UV map so we know it is planned. It can't take that long to build considering how simple the model/jbeam would be.
     
  16. losr

    losr
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    i believe nadeox or one of the other devs said that a bendy bus was "planned for the near future" or something like that
     
    • Informative Informative x 1
  17. coolusername

    coolusername
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    Beamng.car ?
     
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  18. EruptionTyphlosion

    EruptionTyphlosion
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    Some things to note about the new update...

    It appears that the Test Track map will likely be an official mod, not an official map.

    It is not referenced in the Language files, which include the descriptions for all maps, including upcoming ones (Italy is in there).
    No sounds exist in the files, and it lacks a two or three digit identifier for the sounds
    It might break BeamNG lore to include a map called "Automation Test Track"
    Also, the Test Track appears to be of a lower quality, similar to that of Derby Arenas or Industrial Site, however, it is a WIP map, so it might release in a far better state. There are a number of reused WCA assets though, but some new meshes are present.
     
    #11378 EruptionTyphlosion, Jun 21, 2018
    Last edited: Jun 21, 2018
    • Agree Agree x 2
    • Informative Informative x 2
  19. Nadeox1

    Nadeox1
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    #triggered
    MMmmmmm..aybe wait for the update to judge =D
     
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  20. EruptionTyphlosion

    EruptionTyphlosion
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    I know that I sound a bit harsh, but I can see a large number of reused WCA assets present. Although there are some new buildings, from what we've seen (Mainly from Automation's trailer), it appears a bit rough on the edges. However, as always, this is a WIP game, and you guys always put the effort in, so I'll edit my post to not be so rude...

    It would be nice to receive an official response on what the map will be, an official map, or an official mod?
     
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