WIP Beta released Flatbed Excavator Transport 1.2

You'll really dig this flatbed trailer mod!

  1. QUANTUM0

    QUANTUM0
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    Sure! Wouldn’t want to waste company money on safer straps
     
    • Agree Agree x 1
  2. EcoNadder77

    EcoNadder77
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    Next update will make the excavators more interesting during crashes.
     
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  3. Cheekqo

    Cheekqo
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    A thing I like doing is driving under low underpasses with the excavators attached to the trailer.
     
  4. EcoNadder77

    EcoNadder77
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    Same, but I used too much superglue to attach the cargo to the flatbed.
     
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  5. General S'mores

    General S'mores
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    Nope, that was Flex Glue.
    please don't take this seriously, it's a joke.
     
    • Informative Informative x 1
  6. Alex_Farmer557

    Alex_Farmer557
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    PHIL SMITH HERE FOR FLEX TAPE
     
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    • Informative Informative x 1
  7. Gavril T85

    Gavril T85
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    Definitely, I couldn't get them to detach even after going through Leap of Death.
     
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  8. General S'mores

    General S'mores
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    I'm experimenting with how this mod can damage itself or other vehicles currently...
     
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  9. Shtoorminator

    Shtoorminator
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    What about making 3 configs:
    1) "Glued" - basically leave everything as it is now
    2) Medium - make straps weaker so you can detach excavators using some force
    3) Light - if its even possible make excavators fully detached immediately after spawning so they can easily fall off the flatbed (after sharp turn on relatively high speed, after side impact, etc.)
     
    • Agree Agree x 5
  10. EcoNadder77

    EcoNadder77
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    I like that idea. Maybe I'll make the straps into their own part.
     
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  11. natasha_buno

    natasha_buno
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    i like it but, when i'm trying to crash into excavator, it doesn't fall down upload_2018-6-3_20-53-8.png
     
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  12. EcoNadder77

    EcoNadder77
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    Hi natasha_buno,

    Don't worry, I'll try to get an update out that fixes that asap.
     
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  13. Jota3214™

    Jota3214™
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    Or just do that idea that guy said, to divide the mod in 3 configs :p
     
  14. TheGuyWithNoName

    TheGuyWithNoName
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    Attached Files:

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  15. Nadeox1

    Nadeox1
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    BeamNG Team

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  16. IAchievedBacon

    IAchievedBacon
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    He could have been updating and hit the pause button by accident. I had me game stuck at 12.0.1 and then I updated yesterday.
     
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