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AI - work

Discussion in 'Microblogs' started by tdev, May 24, 2018.

  1. tdev

    tdev
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    very experimental still :)

     
    #1 tdev, May 24, 2018
    Last edited: May 24, 2018
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  2. SandwichesANDmilk

    SandwichesANDmilk
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    AMAZING!!!!!
     
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  3. alex hart

    alex hart
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    I could watch this for hours
     
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  4. YellowRusty

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    So what exactly are we looking at here? Is it an update to the "random" AI, or something completely new and separate?
     
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  5. tdev

    tdev
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    you can see the vehicles queuing at the junctions :)
     
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  6. alex hart

    alex hart
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    literally one of the most satisfying things I've ever watched
     
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  7. fufsgfen

    fufsgfen
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    Not so much random braking at intersections either, top and bottom roads seem to have some kind of right of way, while leftmost road has slowdown at intersection, are there sort of traffic laws implemented?

    Very nice, few crashes, but even at those I see much better behavior, no more reversing and ramming repeatedly.

    It must be satisfactory to see AI starting to behave :)
     
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  8. MisterKenneth

    MisterKenneth
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    Am I the only one that tried to spot the new car? Even though it was not in the video.
     
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  9. Aboroath

    Aboroath
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    BeamNG.Ants.

    Driving behavior reminds me of the aholes in my neck of the woods, and I 'd say that is perfect!

    Thanks for sharing!
     
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  10. atv_123

    atv_123
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    Not that this has anything to do with anything, but I just love how the Pigeon literally just stops in the middle of the road waiting for someone to let it through... made me laugh.
     
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  11. skodakenner

    skodakenner
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    looks good! You now basically make traffic on a small map with a good pc!
     
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  12. BryceCharters

    BryceCharters
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    The only think I can think of to say is thank you, thank you, thank you! BeamNG has needed a proper AI like this for a while, and I am very excited! You guys are doing amazing things with this game.
     
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  13. workclock1©

    workclock1©
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    The AI Took drivers ed and actually passed
     
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  14. HighDef

    HighDef
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    Game Design, QA and burnouts.
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    I sense that some kind of bind culling might be on the cards soon.
     
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  15. CrashHard

    CrashHard
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    Just Wow, I love this, thank you, and thanks for the heads up with this video :D
     
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  16. Glitchy

    Glitchy
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    Super impressive! Great job, am looking forward to this!
     
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  17. KaiserimnopYT

    KaiserimnopYT
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    Wow I'm so excited
     
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  18. EruptionTyphlosion

    EruptionTyphlosion
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    Wait, are the intersections controlled via LUA triggers, or am I overthinking this?
     
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  19. SebastianJDM

    SebastianJDM
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    even the pigeon, wow.
     
  20. Uanpis

    Uanpis
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    can't wait :p
     
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