Solved UV map not showing up properly in Blender

Discussion in 'Mod Support' started by baarry5444, Mar 13, 2018.

  1. baarry5444

    baarry5444
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    I'm trying to make a UV map for a third-party mod using Blender (in order to make skins). However, the UV map isn't showing up properly after I selected the mesh, entered edit mode, selected the body material, and entered the UV editor.

    Screenshots are attached below (the first screenshot is taken after the first three steps are made, while the second one is taken after entering the UV editor). Can anyone help me with this?
    ice_screenshot_20180313-105708.png ice_screenshot_20180313-105728.png
     
  2. Nadeox1

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    It is showing, it's all crumpled in this dot:
     
  3. baarry5444

    baarry5444
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    I might have seen that tiny portion, but how do I actually zoom in to that portion in Blender?
     
  4. Ai'Torror

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    If it shows like that, that means that it hasn't got any proper UV maps set. You have to unwrap it. (at least that's what I've been doing in similar situations)
     
  5. baarry5444

    baarry5444
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    Sorry for asking more questions, but if I need to unwrap the model, how do I do that in Blender?
     
  6. Ai'Torror

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    I'm not on my pc so no screenshots here,
    On the left side in the uv mappin menu you can do a smart unwrap or unwrap it manually.
     
  7. baarry5444

    baarry5444
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    I just watched a tutorial on how to unwrap models in Blender, and now I understand how to get UV maps from there. Thanks!
     
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  8. Spiicy

    Spiicy
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    Have you got anything else on this? I know this is a question thread, but Im a little curious
     
  9. baarry5444

    baarry5444
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    Not much; I've decided to postpone making the proper UV maps for the mod until further notice. But I'll get back to that whenever it's convenient for me.
     
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