Occam's Razer submitted a new resource: Sadler Gorge - Lightmapped canyon, with JBeamed bridge. Read more about this resource...
A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. according to wikipedia this is what it means
Yeah, toward the end there, the project got kinda rushed. It was always a 'throw it at the wall, see if it sticks' kinda project. I might fix a few of the walls, but the cliff texture (borrowed from Utah) doesn't tile particularly well, so I'm not sure how much more high-res I can make it without a complete overhaul. Oh, and a few shots from the 'development' of the project: Frankly, I'm none too sure that such a flight path is even possible at those speeds anymore, but it was fun while it lasted.
I have a request... Can the bridge be classified as a "vehicle",not a "prop"?(Basically have it targeted by other vehicles and such,like the ball) I wish to shoot down the bridge with the Me262 with the missiles,but alas,I'm no good at accuracy.
This is a really nice looking environment ! (apart from the choppy textures as said before, it already looks good with these so I can't even imagine how good it would look like with high-res textures). Makes me think of Wile and Roadrunner However in my version the quickraces doesn't fully work, the console said that the waypoint "c2" is missing and I can't find it in the prefab either.
So this is possible as well. I dupped the bridge as well, that's what you see on top, I plan on testing some things. I can't get over the fact the bridge can be destroyed. I've added propane tanks to the base as well and boy is that amazing to see.
The bridge actually doesn't have any breakgroups, if memory serves. It was designed to fall apart incrementally (under normal stress), to create cool, 'will the bridge survive this/can I make it across this' sorts of moments. With breakgroups set up, each connection would be too boolean: either completely broken or not broken at all. Though it won't work for the bridge, breakgroups can be broken by pressing the Escape key, and selecting 'Fun Stuff' from the radial menu at the center of the screen. 'Break All Breakgroups' should be one of the options. Edit: in answer to your question, increasing gravity or using the wind app can destroy the bridge without needing contact with any other object. And since driving across the bridge is not technically crashing into it, the bridge cannot carry the weight of some of the game's heaviest vehicles. The T-Series cement mixer will buckle and eventually destroy the bridge, while any T-Series with either of the heavier trailers will tear it down entirely.
Occam's Razer updated Sadler Gorge with a new update entry: Guardrails, Scenarios Read the rest of this update entry...