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Drifting is damn near impossible

Discussion in 'General Discussion' started by PatrickH, Jan 12, 2018.

  1. workclock1©

    workclock1©
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    my bus driver on ice drifted a, you know what, a bus.

    just to randomly bring that up
     
  2. llӇƳЄƝƛԼƠƦƊll

    llӇƳЄƝƛԼƠƦƊll
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    It's not impossible, I drifted a RWD prasu with idk how much HP and keyboard, so it's possible with a wheel
     
  3. JetPoweredMacintosh™

    JetPoweredMacintosh™
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    I agree. The Miramar is the best drift car in Beam.
     
  4. PatrickH

    PatrickH
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    The 200bx I've tried. The RWD converted Pessima, Both the Barstow and Moonhawk. I Can only manage drifting the RWD D15.
     
  5. fufsgfen

    fufsgfen
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    How about Covet?
    upload_2018-1-13_2-33-1.png
    Stage 2 turbo for DOHC motor, LSD race slicks and brake pads at front, beater tires at rear, devil when you brake, but it does goes sideways quite nicely, just uploaded video, but not sure if I should spam it here, but there is link to post https://www.beamng.com/threads/you-know-you-play-too-much-beamng-when.4309/page-14#post-777695


    Generally longer the wheelbase easier it is, but Covet is really easy as FWD because it automatically straightens up when keeping throttle down.
     
  6. Spec Racer Z

    Spec Racer Z
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    I've done some drifting with the G27 and I didn't find it too laggy, though I do think you need to customize the wheel settings in the drivers if you want to be able to throw the wheel towards countersteering and have it spin faster to catch drifts. Some drift car recommendations would be the Drift Missile Grand Marshall, the H-Series Drift Van, the ETK K-Series Kc6t with ESC off, the Miramar GTz/Street Tuned with race engine and transmission (or Miramar Track version with sport tires), and the Moonhawk Race on sport tires.

    A good place to practice is on a roundabout at the ETK Driving Center, and probably a good place to test wheel setting changes as well.


    Edit: Also, make sure your wheel is mounted firmly. If it's wobbling around when you push it side to side, it's going to wobble when the force feedback is torquing it from side to side and it will randomly add or take away some degrees of steering as the base rotates partially instead of only the wheel moving.
     
    #26 Spec Racer Z, Jan 13, 2018
    Last edited: Jan 13, 2018
  7. Shelby 427

    Shelby 427
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    my reverse broke on the shifter...so I bought a TH8A shifter and converted the G27 shifter into a handbrake, however I use 3rd and 4th for the handbrake so it probably wouldn't work, the TH8A comes with a USB so you can use it with a G27, got Thrustmaster T3PA pedals too, pedals needed an adapter though, the TH8A is expensive but it's all metal and I have had mine for 6 months and had no issues, G27 shifter broke during normal use in 3 months...I guess I was too aggressive then again I never slammed it into reverse, just 2nd and 3rd
     
  8. Michaelflat

    Michaelflat
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    Campervan H45 with stage 2 supercharger is really fun to drift. You use the steering wheel to steer and the throttle to control the rear grip.
    But yeah you can't feel the forces as in real life so you can't drift as easily
     
  9. NistingurA

    NistingurA
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    The problem with beam is that the FFB is weird. I played around with those settings for many many hours before and never got smth good to work. For normal driving or racing the game is pretty good, but drifting isn't possible. Compared to assetto corsa the FFB is meh. But oh well. I prefer beam for normal driving over any other game so it's doing something good at least
     
  10. BombBoy4

    BombBoy4
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    I drift all the time with my Thrustmaster TMX wheel (getting the 3-pedal today!), and it's really not that hard. Sure, you can't feel the g-forces like a real car, but I'd you have FFB right and a correction curve, drifting feels great. I've drifted in every RWD car there is.
     
    • Like Like x 1
  11. PatrickH

    PatrickH
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    I don't use force feedback because it's messed up. The steering wheel doesn't react to when I steer. It's just really hard to turn. I have that turned off so I can just spin it around. The snap over steer and oversteer makes it impossible. Its stupid that a game this realistic can't make drifting possible unless you can literally modify the game to let you. I don't know how to do that. And is the repository back up because It's been not working for a while now.
     
  12. atv_123

    atv_123
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    I love that there seem to be two differing opinions going on here... It's really easy if you just control the car, and it's really hard because supposedly FFB doesn't work.

    Is there a current bug that makes FFB not work on some computers or something? On mine the FFB is crisp and precise. It doesn't lag in the slightest and with just the slightest flick of the wheel I can initiate a countersteer without much thought about it at all. All the cars self center pretty much as you would expect from each particular vehicle... plus some self catch in drifts better than others. I really have no complaints on my end and if there where any complaints from me, it would be that my wheel doesn't generate enough torque to really spin around fast enough to make it as realistic as it could be... not of the game.
     
  13. fufsgfen

    fufsgfen
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    I think that issue is something that depends on numerous variables.

    There is always some input lag, you can see that by taking video and moving wheel fast while recording in-game steering wheel and your own steering wheel in same shot. Not all people can notice this, we perceive world around us bit differently.

    Then FFB can has slight delay too, I don't know how this is in Beam, but long time ago in other games, I noticed this when turning bit of left then fastly right again, it took FFB time to catch on, I think it is hardware limitation, then again I think my wheel was G24 or something like that, much better wheels exist I believe.

    Amount of Caster affects to how well wheel catches slide, or at least it should, I don't know if that happens in Beam, but more caster should give stronger effect. So setup of vehicle affects issue too.

    Then settings, FFB settings, steering angle, filtering etc. For example with anything else than direct filtering setting, I find control with gamepad being vague, I would guess same is true with a wheel.

    Graphics settings and CPU power budget, you don't want to be your GPU or CPU maxed out, because in either case you get delays and control of vehicle can feel quite disconnected from wheel. Again some people are more sensitive to this than others.

    So there are many variables affecting this.


    Snap oversteer was mentioned, I think that might tell something, maybe throttle setup needs to be inspected closer, if @PatrickH has default filtering on throttle axis, that can give trouble as throttle pedal movements are not going to be same as game inputs, filtering will make it harder to control throttle precisely.

    With gamepad I have bit sluggish response to throttle axis at beginning with good pedals you might want to have more linear setup, but important part here is Filter that is direct, without that it is hopeless to control vehicles because it is like if vehicle would be at moon and all your inputs get delays, so make sure filtering is set to direct on all axis!
    upload_2018-1-15_22-6-7.png
     
  14. AlexGTR

    AlexGTR
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    I use to drift with logitech g25 on 900 degrees. It was pain in the ass to setup FFB, but in the end I have to do a bit more pedal and steering work than in Assetto Corsa.



    Quality of videos is bad, because idk how to setup OBS better.
     
    • Agree Agree x 1
  15. Ai'Torror

    Ai'Torror
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    I just leave the ffb on the deafult setting which seems to work quite well... Keeping a good amount. Of spare processing power of both cpu and gpu + some spare ram is also helpfull when it comes to ffb lag.
    Turning off the ffb makes the drifting way harder as you can't really feel what the hell is your car doing.

    I suggest to all of the people having problems with it to just restore all of the settings to deafult the same for the wheel setup in the drivers themselves and just set the rotation degree to 900.
    Using some of the heavier cars like the GM which has a decent drift version in my.V10 Car pack which could be quite okay in therms of learning.
     
  16. Dean Wang

    Dean Wang
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    edit : this is done by a keyboard
     
  17. Plymouth Superbird 1970

    Plymouth Superbird 1970
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    I've been practicing for a year (Yes, I actually mean a year, not december 31st, I've been doing this since the 17th of jan.) and it's fricking impossible with keyboard. The turning is slow so you can drive calmly, but being a hooligan blasting downhill, it's got some serious response issues.
     
  18. Ai'Torror

    Ai'Torror
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    This game has keyboard "support" but it is just for the being sake, as it is clearly meant for Racing wheels and it can be used with controller okayish. I quite like that approach, as I basically blew all of my pocket money which I was saving up for 3 years for my G27 racing wheel few years ago, and I still think that it was worth it.
     
  19. stenyak

    stenyak
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    Try switching to Drift filter for your left and right steering bindings.
    Also, quicker steering rack should improve the steering response.
     
  20. atv_123

    atv_123
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    Did you edit that yourself? Because, if so, well done sir, well done indeed!
     
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