WIP Aztel Pack

Discussion in 'Land' started by JonnyTaunton, Sep 20, 2017.

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?

Convertible version of it too?

  1. Yes

  2. No

  3. Only Convertible

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  1. Spiicy

    Spiicy
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    yall wrong its not a del sol its a duhen sunstrip
    lol
     
  2. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    Can you make it mid-engine, kind-of like the Toyota MR2? Because this it what it reminds me of.
     
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  3. JonnyTaunton

    JonnyTaunton
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    Understandable, there was just nothing worth showing in my eyes at the moment, once I have so
    Sorry but no, the art of this vehicle is the fact that it is literally just a Covet underneath and if I start making it mid-engine then this small project becomes a whole different beast of a task!
     
  4. ThatCarGuyDownTheStreet

    ThatCarGuyDownTheStreet
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    [QUOTE="Sorry but no, the art of this vehicle is the fact that it is literally just a Covet underneath and if I start making it mid-engine then this small project becomes a whole different beast of a task![/QUOTE]
    Ight, coolk
     
  5. WackyFolf

    WackyFolf
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    Nice work. Can't wait to see the finished product.
     
  6. Regenworm

    Regenworm
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    Sorry if i say, but it looks like you think a car mod is made in a day. This will take lots of work, keep that in mind. But it looks cool, i truly hope this gets finished
     
  7. JonnyTaunton

    JonnyTaunton
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    You can see this on the front page anyways but I must explain and tell you this..

    I have decided to start again with the progress I have made. I initially tried to make this car by the book and in Blender like 99% of other mod creators but after faffing around with it for numerous hours and not being able to make anything remotely decent in the program I have decided to ditch Blender and go back to my O.G tool, Google Sketchup. Now I know that many people in this community seem to associate Sketchup with bad quality but I can assure you that there have been good mods made using the tool and it is a tool that I know fairly well meaning some of these new tools I have to use will lead to a much lower learning curve. My progress as of yet was not massive to be honest but now I'm taking a fresh start to this to make sure I get it right and not find myself overwhelmed halfway through like so many other creators.

    I'm sorry but let me put it this way, I was only able to extrude a cube a bit after 2 hours in Blender yet in Sketchup I was able to make a fully smoothed bonnet for a general car in 40 minutes

    More information coming soon....
     
    • Informative Informative x 3
  8. Driv3r1142

    Driv3r1142
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    Whatever works I guess.
     
  9. The Shotty

    The Shotty
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    upload_2017-9-22_21-20-59.png
    do you want this as a base
     
  10. Kingcreeper

    Kingcreeper
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    I was gonna do something like that probably after my Hopper unlimited
     
  11. Lamboguy345

    Lamboguy345
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    I
    NEED
    THIS
     
  12. JonnyTaunton

    JonnyTaunton
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    Ok quick update, Ill be ready to start posting some more actual screenshots in the coming days but I have sorted out everything.

    What I can now do is I can make what ever part I need e.g. a bonnet in Sketchup to actually quite nice results and then from there I can explode the model to see if there are enough beams across the model. If there is I can export the part as a .dae file and then import it into Blender where I have the basis for the Covetvite stored and from there I can either add this part or replace the Covet one with the new one and then from there I can move and scale the new part into place.

    It's not going to be the most efficient method I would suppose but it is the best I have for my skill set and I think that it aught to work out in the end.

    I was thinking of live-streaming the modelling phase of the build if I'm doing more than 10 - minutes of building. Would anyone actually want to see that?
    --- Post updated ---
    Oh and a Convertable version of the Covetvite is Confirmed the poll overwhelmingly wanted it so that's going to be happening, I think the best thing would to make the roof of the car a removable hardtop
     
  13. ApolloSauce

    ApolloSauce
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    Wow, after spending some time off due to personal life, coming back to Beam forums and seeing this amazing project really makes me happy, I wish you best of luck in your work on this, take your time doing this, I look forward to this mod!
     
    • Agree Agree x 3
  14. Spiicy

    Spiicy
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    • Like Like x 1
  15. JonnyTaunton

    JonnyTaunton
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    Yup, This is still alive but I'm finishing some personal projects which I have been meaning to do for the last few months before really getting stuck into this.

    Everything is configured and I feel confident in what I'm doing so all I need is a good afternoon and nothing else I have to do and then I can make some public progress.
     
    • Informative Informative x 1
  16. SubaruSTI07™

    SubaruSTI07™
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    this reminds of the Pontiac Fiero
     
  17. JonnyTaunton

    JonnyTaunton
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    Right, some news on this project for you wonderful people. :)

    First things first, let me answer where have I been for these last few months. My life has been really rather hectic these last months with; School, Running an online eBay shop, Problems with mental health and also constantly reconfiguring my IT setup for different non-related projects. All of these things have now been dealt with and all are under control leaving me enough free time now to actually work on this project.

    I'm quite sure you don't want to hear a long spiel about where I have been but I feel I need to at least explain myself to you all so there you have it.

    Anyways onto the future of this project, Welcome to the AZTEL-PACK (working title), to keep it organized I have put each part into a separate tabbed section;

    Aztel Covetvite:
    This I can assure you is not dead, This is going to be the main thing that I'm focusing on however since I haven't been practicing my modeling skills for a good while I'm right back to a beginner stage, However over the coming year I'm going to learn what I need to do in order to make this all happen and as this is worked on I hope I can show you all of the project's development. However, don't worry the original idea I had for this car is still the same it always was for the project!

    Lancer Luxe:
    This is a new car I have planned, It is will be a four-door French luxury loosely based off of the new Ibishu Pessima with the same drivetrain and whilst more information will be coming in time the closest real-life counterpart would be the Citroen Xantia but with much more class.

    Cote Del Soleil:
    This is a new map which I will be working on and I had actually made quite a bit of progress on before I wiped my SSD and forgot about my BeamNG projects and mods. The map is loosely based off of the Costa di Amalfi course from GT4 just with more routes rather than one linear route around the area.

    Deanshire:
    This is probably one of the most difficult maps I have attempted to date and will take the longest to do. I hope for it to be quite frankly as large as Beam will actually support and it will be based on part of a county in the UK with a Motorway, A-Roads, B-Roads and maybe a city.

    Modern UI:
    This is quite self-explanatory but if I can get time to do it I hope to make a new set of UI apps inspired by the UI of Forza 4 which I felt still look clean too this day, I will need to learn UI app making but if I can learn the rest of it I feel that this should be no problem!

    So there you have it, Does it sound overly ambitious to a silly level? Yes, Do I think I can at least make a good effort on it? Also yes.

    To anyone who thinks that I cannot do it I ask them, Why would I stick my reputation on the line if I knew I couldn't do it?


    Anyway, In terms of time frame honestly do not expect it to be finished in any part of 2018, This is a massive project and I would expect it to be done early 2019. This is my new year's project I have set myself and if I can get all of this done for January 1st, 2019, This would be a job well done and you know what? After this, I'm probably going to retire from BeamNG since I already have around 500 hours under my belt and I feel that what better way to end on a giant high! :cool:

    I wanted to thank everyone for the support here and expect some actual work probably starting with one of the maps on the 1st of January 2018.
     
  18. adhamghaly02

    adhamghaly02
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    is this dead?
     
  19. JonnyTaunton

    JonnyTaunton
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    Nope, been working on it in the background, just busy, any work I do do is so small I'm just gonna clump it together soon and dump some progress onto the thread
     
  20. adhamghaly02

    adhamghaly02
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    ah ok great, thanks for the heads up and good luck
     
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