WIP Moscow from Twisted Metal 2

Discussion in 'Terrains, Levels, Maps' started by STICH666, Oct 30, 2017.

  1. STICH666

    STICH666
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    215
    Hey guys! I'm working on converting some Twisted Metal 2 maps to BeamNG so I figured Moscow was the most interesting of the smaller maps to start with. I'm dealing with some collision issues so it's not released yet. I just hope I get some free time to play around with this some more!

    Made some progress as of January 8th!!

     

    Attached Files:

    • 20171029193313_1.jpg
    #1 STICH666, Oct 30, 2017
    Last edited: Jan 8, 2018
    • Like Like x 2
  2. Spiicy

    Spiicy
    Expand Collapse

    Joined:
    Sep 8, 2016
    Messages:
    3,798
    Nice, wish you luck!
     
  3. STICH666

    STICH666
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    215
    Just a quick progress update guys!


     
  4. 1UZ-FE

    1UZ-FE
    Expand Collapse

    Joined:
    Oct 13, 2014
    Messages:
    351
    you're the man dude. we need more imports from old video games! how hard is importing stuff like this? I've been wanting to
     
  5. STICH666

    STICH666
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    215
    This was really simple. I have a tool that converts the format TM2 uses into open collada.from there i can just insert it in a map. The only map i cant export for some reason is Quake Zone Rumble.
     
  6. 1UZ-FE

    1UZ-FE
    Expand Collapse

    Joined:
    Oct 13, 2014
    Messages:
    351
    amazing. do TM4 levels use the same format? I grew up playing that one.
    I wonder how N64 levels are. defeinitely trying to do some of those too, from Battletanx GA, SM64, starfox, mariokart, zelda etc.

    I'll google it anyway, but nice to talk about it live with someone that knows
     
  7. STICH666

    STICH666
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    215
    Unfortunately only TM1 and 2 would work since they were the only ones that had a PC release.
     
  8. Projekt535

    Projekt535
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    189
    This is awesome! Good work so far, I hope you're able to get everything to work! Keep at it. :)
     
  9. STICH666

    STICH666
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    215
    So for some reason that map was a copy of gridmap itself. Sot sure why. Also when I scale the mesh any larger than it is, I lose collision on the ramps and I gain an invisible wall in the center.
     
    #9 STICH666, Jan 10, 2018
    Last edited: Jan 11, 2018
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice