Got me a barrel. Now to improve the textures....then the jbeam. Also thanks to @EcoNadder77 for helping me with some stuff.
Empty barrel vs Filled barrel Needs Textures (almost done) Better fitting jbeam Heavier filled version
Still WIP, and Fera may be making a custom showroom model for it. No forest, suboptimal lighting setup, and horrible FPS (8k shadows FTW), but hey, it's a beta.
Doku Doku (D15 with LS7 and 7 speed Tremec DCT), see Dragon, Hydra http://onepiece.wikia.com/wiki/Doku_Doku_no_Mi As I'm making this to be very good at Tail of the dragon, that Doku Doku name kind of fits. RWD only, so it stings like a poison too, power is just about right for current setup. Gamepad is terrible for driving fast there, also refining handling with a gamepad is not the easiest of tasks, but it is not that bad I guess. Front end is too soft and still underdamped, also could use stiffer rollbar. LS7 model with R2300 super charger model would be nice too, but can't have it all, it is after all small side project. With supercharger that is too powerful though, can't get rear end to grip enough well.
I have to stop working on 10 things at once. The engine isn't done but it's kinda too complex for me to model, so if there is anyone who can do it better then your help is welcome.
Art progression from a while back: And now a picture of mountains on @Crash Hard 01 's Long Desert Road map; <There should be an image of me reducing the colours further, but I accidentally deleted that layer>