Occam's Razer submitted a new resource: Cops and Robbers - Maple Leaf Credit Union - A multi-stage heist in ECU. Read more about this resource...
Hello! Recently downloaded, and I'm enjoying it. I'm at the part where you choose your car, how do you choose the car? Im confused.
The ETK is behind the picture, parking brake on, not moving. Nothing is happening. Is this a glitch or...?
Right, sorry I wasn't clear: driving under the image will select your car, but you won't be driving it until the next scenario. Which is to say, you're only making the decision for later (Covet is default). After that, you just have to head back to the safehouse to finish the scenario.
Brilliant, but the getaway was too easy. Please add more cops and add roadblocks? Like with spikestrips and cars, not just the fence things.
I know, and I agree. I do plan to add an extra vehicle to the getaway, but the detection loop code gets kinda messy when applied to two cars at once. As for roadblocks, I know I want to add them, I just haven't figured out how exactly to do it with cars. I also don't know how to create spikestrips.
Well, you 'case' the target, and you select your car. Though I suppose the former is really more thematic than gameplay-relevant. I also wanted to provide the chance for any players that don't typically peruse the map to get to know at least one route from the town to the safehouse.
Oh, well I actually whitelisted the recovery button for the prep scenario. I figured there wasn't any real need to add tension during the setup phase, so if you press insert, you'll get your car back while keeping your progress. I'm uploading a new version now that will drop that hint if you wreck.
Occam's Razer updated Cops and Robbers - Maple Leaf Credit Union with a new update entry: Car Selection Feedback, Prep Stage Improvements Read the rest of this update entry...
Good, but seriously, I got lost really quickly. If there were more checkpoints that might be helpful.
The issue is that the scenarios are meant to be open-ended, and a trail of checkpoints are an inherently on-rails approach. I'll submit that there's no good reason for the planning stage to be as bare-bones as it is at present, but the heist is meant to allow the player to choose the direction of their choice. Eventually, the planning stage will have optional objectives that will require a more open-ended system, and for the moment, navigation is pretty close to the only real challenge this scenario pack has. And yes, I know that the Rocky Start campaign has such helpful features as a pause menu with a mini-map, directional arrows, and pick-your-path checkpoints. But to the best of my knowledge, these features are all specific to the campaigns system and cannot be inserted into standalone scenarios. Please, anyone, let me know if there is a way to incorporate them without needing a campaign.
Eruggh another bug report review. If you report it, the staff will gladly remove crap like that. Nice project by the way.
Yeah, that's never fun, I'll ask to have it removed. And thanks, though this was a little more a proof-of-concept than anything too big or serious. Hopefully I can give it a little more content and challenge in the future.
Occam's Razer updated Cops and Robbers - Maple Leaf Credit Union with a new update entry: Better Planning Stage, Roadblock Read the rest of this update entry...