Released atoll 26 mars 2020

an imaginary tropical island with a lot of roads.

  1. Alex Silvermane

    Alex Silvermane
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    love the map reguardless
     
  2. bobby_boulgat

    bobby_boulgat
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    I tested once again, and i don't meet your problems. the AI don't stop and don't hit the walls. the two cars run the two laps every time....
     
  3. killstreak451

    killstreak451
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    hello make the city into a tourist city like vegas of the pacific
     
  4. bobby_boulgat

    bobby_boulgat
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    sorry for the late reply

    there is no busy airport or tourist city planed. No level design planed

    the only things i have under my elbow, it's the rally scenars with pacenotes avaible in quickrace mode. Eventually i can make 2 rally stages longer in more ( stage 1 + 2 and reverse (3+4)) (And by the way, i'm always ask me if someone will make pacenotes like me or better for other maps or rally tracks in the game. ...................................................... but it believe that not , it's pitty. Howerever it's not hard .It's just long and boring ;) ... ) pfff We could have so much better here on beamng
    and add some spawn points as someone have asked

    here , the map such she is today. Rally scenarios 1, 2 , 3, 4 avaible in quickrace mode. The lua file file is read for the scenarios but not for the quickraces. So, for the quickraces , all is in the prefab file ( triggers and local founction) You can look at in the map in attached part
    ( the rally races 5 and 6 are'nt finish, are in studing. sounds and arrows not placed ) In itself, nothing transcendent

    --- edit : Attachment deleted ----
     
    #64 bobby_boulgat, Jun 16, 2017
    Last edited: Jul 7, 2017
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  5. killstreak451

    killstreak451
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    were'd you get the inspiration from this any atoll in particular
     
  6. bobby_boulgat

    bobby_boulgat
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    in february 2017, i asked me what i will make as new map. I searched a biotop/landscape not present in the game. I've thought than an atoll will be the most interesting to make. Not too hard (vegetation from jungle rock island) , able to propose various and varied things, and as i like a lot the sea ... It's specially the Bora bora atoll who have inspired me concerning the shape of the terrain, after a little bit of hawaii, and after, it's freestyle
     
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  7. killstreak451

    killstreak451
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    cool
     
  8. bobby_boulgat

    bobby_boulgat
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    The last time, i've posted the map with quickraces requesting a missing file. my apologies.

    On the map attached here, the problem is repaired.

    The rally quickraces 5 and 6 are done. I'm not really satisfied by the part in the surroundings of the big bridge (too fast, no turns)
     
    #68 bobby_boulgat, Jul 7, 2017
    Last edited: Sep 16, 2017
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  9. RyvyLo

    RyvyLo
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    Nice ! I really like the texture of the pace notes arrows and everything is working correctly here

    However, having this many rally scenarios is starting to get a bit repetitive in my opinion, I often end up driving on a route i've driven on in another rally race and get bored
     
  10. bobby_boulgat

    bobby_boulgat
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    thanks. Yeah, I totally agree .... I will try to make something else instead these 2 rally races
     
  11. RyvyLo

    RyvyLo
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    Now that these 2 scenarios are finished, I don't think you need to remove them, they could still be fun for some persons, and the players that don't want to play them can just ignore these quickraces. What I was saying is that it would be useless to make more than the 6 rally races.
    Still, i'm curious to see what you'll come up with if you make something else !
     
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  12. Regenworm

    Regenworm
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    Bug report: Map conflincts with the new Procedural Tracks from Time trail mode
     
  13. DAYTONAAAAA

    DAYTONAAAAA
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    Actually, Atoll isn't the only one.
    I disabled it, and another one took its place.
    This is BeamNG problem.
     
  14. bobby_boulgat

    bobby_boulgat
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    i've tested today. The quickraces works fine on my 3 maps

    I'm thinking to make air plane races, like redbull air race. Interested?
     
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  15. killstreak451

    killstreak451
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    yes
     
  16. bobby_boulgat

    bobby_boulgat
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    2 air races are nearly done. I found them difficult as i'm not an expert of the plane piloting.... maybe the turns are too tigh and the checkpoint cellules too small ... I will post the map here and you will test and tell me

    atoll53.jpg

    I also worked on the IA who doesn't drive on the bridges .... It was a bit tedius but it's solved.

    Maybe i will add some poursuit scenarios and i think it will be all
     
    #76 bobby_boulgat, Sep 7, 2017
    Last edited: Sep 7, 2017
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  17. bobby_boulgat

    bobby_boulgat
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    hello !


    modifs since the last time:
    IA routes (on the bridges mainly)
    2 air race timetrials
    3 poursuit scenarios
    (and 2 or 3 details nearly invisible)
     
    #77 bobby_boulgat, Sep 16, 2017
    Last edited: Sep 22, 2017
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  18. RyvyLo

    RyvyLo
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    Time for my feedback !

    About the chase scenarios :
    Love them ! Great humor and good challenges. The little song is a nice plus, even if it ends a bit abruptly imo, and restarting the scenarios too fast can make the musics overlap and sound like garbage.
    I don't like the automatic transmission, could you use the version of the Pessima with manual gearbox ? Peoples who like to play with an auto gearbox can use the arcade behavior, but people playing with manual gearbox can become frustrated because they can't for example put the car in a lower gear to have more acceleration.
    About episode 2's description, you said the car was blue, but I only see a black and white car on the scenario. I'm only trying to make the bad phrasing a bit better, not change what the description means so I haven't changed it on the .zip .
    As the scenarios are in episodes, I think they could be made in a campaign too.
    I had a bit of trouble finding the van in episode 3, and I think it would be easier if the clue you gave in this thread was in the scenario.

    I had the idea of maybe having a line "You could ask the cashier of your local AtollMarche to see if she knows anything about him" in the start indications and having a trigger near the AtollMarche that triggers text on the screen with the clue. Some code like that should work to show a message
    Code:
    guihooks.trigger('ScenarioFlashMessage', {{'The Message', ReplaceThisByTheAmountOfTimeTheMessageStaysInSeconds}} )
    And you can have several lines to make messages show one after the other to have a bit more text.

    About the air races :

    They are a lot of fun ! Not too hard either, just need to get used to the plane and not always be at 100% throttle (or I haven't seen time fly when playing them, don't mind the sea full of sunken aircrafts). I don't think it took me more than 20mins total, even if I rarely fly planes and it had been at least 6 months since i touched one.
    Checkpoint 13 of the first air race is missing though. My time on air race 2 is 1:27.303 with the Strato Race model.

    You have the wrong creation date on the scenarios, I doubt you made all of these the 20th of January ;) I don't remember If I said it, so the date format is in Unix, you can use this website to get it : https://www.unixtimestamp.com/

    About the english, you're getting better ! I didn't had much to correct, nothing on Atoll 5-0 episode 3 and I just added 2 capitals letters on episode 2
     

    Attached Files:

    #78 RyvyLo, Sep 16, 2017
    Last edited: Sep 16, 2017
  19. bobby_boulgat

    bobby_boulgat
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    super!

    I will peel all this week

    yeah, you have allready give me the link to the UNix date. i'm sorry, i didn't find this very important ( see even we don't care totaly) I forget every time ...

    concerning the poursuits. Yes , a campaign could be cool, but there is only 3 episodes. May be I have to create at least one of more .... i will see.

    For the small music, for the moment I don't know if I have the right to put them in the map . But I can easily add some drum beats for extend of few seconds. I can't do nothing for the overlaping however.

    The blue car was the sunburst gendarmerie ... i forget to change the text oups

    i will try to put the clue trigger as you show me .... or just the clue in the mission's description, prrrr

    i sink this message his fool off myst hakes ;)

    THANKS A LOT !!
     
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  20. bobby_boulgat

    bobby_boulgat
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    Sorry, i still need you for correct my english, and give your opinion ............................................. scenarios atoll five-o ep 3 and 4
    I made also a race scenar on the beach, who is too easy ...

    and, I ask to me the question if it's usefull to have the campaign's scenarios avaible in scenarios mode , as we can skip them during we play the campaign
     
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