I first read "Spitfires" instead of "Spintires" and got excited for a moment..... What? The same thing happened with the Jensen Interceptor...
It's Spintyres 2 when Spintyres 1 isn't finished. #1 was great, but it turned into Wreckfest. I'm not buying this one unless I get a steep discount and they support it for a long time.
Those who own the original game will get a 50% discount, and those who pre order it get an additional 10% off. That however only applies to PC users, There is no discount for those who will buy it for X-box and Play station. I think you're right. I'm over hyped for it, I should expect the worse, and be surprised by the best.
You should expect it to be more or less the same game. If it were a true sequel they wouldn't be offering a deep discount to people who bought the first game.
No no no no. Focus Home interactive make triple A game companies look benevolent. Cities XL was originally released by Monte Cristo (the company that made the game and cared about it [with active forums and devs that responded to most threads etc]) but due to them wanting to sell the game at full price and then charge a subscription fee on top of that they went out of business. It was intended to be a massively online city building game where you could trade with other cities and create city blogs etc. The single player mode was an afterthought. Then steps in Focus Home Interactive. They then release Cities XL 2011, this is the original game (with the online removed) plus some DLC that the original developers had made. Then they release Cities XL 2012. This is the original game plus modding support (the bare minimum, people were already modding the previous versions anyway) and some new buildings. Then they released Cities XL platinum, which adds 50 new buildings and a couple new maps. You also got all the previous versions of the game that they published bundled in too, as if owning 3 copies of the same game was some sort of value add. Then they released Cities XXL. Which is the exact same game as all of the others with a new UI (that supposedly wasn't as nice as the old one) and some new buildings. At no point throughout all of these releases did they fix the memory leak bug that caused Cities to lag after 30 mins (meaning you had to close and reopen levels every 30 mins to play). Or any other bugs for that matter. They did the absolute bare minimum and frankly if they did give the game a dev team I highly doubt it was more than 1 person since the new content in each version was minimal. Considering the wobbly development that spin tyres had with miscommunications between the developer and publisher being frequent. I would seriously advise against getting your hopes up. Cities XL 2011: Cities XXL (2015): Basically the same game, but sold as 5 separate games: The last image there is actually the 100% dead original online version. You can see all of the different cities on that planet. Then you could visit any other players city and walk around in it. AFAIK, bigger dots mean bigger cities, ones lit up in green means the owner is online and building the city, meaning they could become a pedestrian to and walk around with you.
Well, Betheasda likes to do this at the moment with Fallout 4 VR, the PSVR and Switch version of Skyrim and Doom VFR (some people actually don't know what the "F" is supposed to stand for....) being released soon... And we also get the inevitable GOTY version of Fallout 4 even though it wasn't really GOTY 2015 or the game of any year for that matter.
Yeah, but adding VR support into a game isn't trivial, it actually takes effort and research. For example Doom and skyrim are games which offer the player large amounts of freedom in their movement, this is super difficult in VR. Teleporting is quite popular and works fairly well, but is game/immersion breaking unless the game is designed around it. Giving the player an analogue stick to control movement will likely give them motion sickness, this is far less true in games where the player is a vehicle or on a moving platform, the brain seems to be ok with that for the most part. Then any screen shaking or swaying while walking effects need to be nuked from orbit unless you want 100% of players throwing up. Not to mention changing everything so that the gun is controlled and pointed by the controllers and updating code to work around that. Adding VR into a game that is not designed for it is really difficult. To the point where a lot of people are not sure if Bethesda will be able to pull it off. While CitiesXL was sold under 5 different game names while being virtually identical all on the same platform. Also worth adding that most of the features that they "added" were already in the first release they made, since there was a mod you could install to unlock the content that they had held back. Yet somehow they also broke save game compatibility between each version of the game. Bonus Content: Here is a VR game that I made a while back in a 24hr game jam. It used a bluetooth controller to control the vehicle, due to the presence of a vehicle it wasn't so bad, but a couple minutes of it were enough to make people who don't normally get VR sickness start to call time out. For me I found that it varied, During development I was absolutely fine and tested it constantly, sometimes I could play around with it for significant periods of time, sometimes I could only last 10 mins and then feel ill for the rest of the day (I guess making my phone render a VR game while screen capturing it is probably not the smartest of idea's I will admit). I haven't thrown up yet though, so I guess that is something
I won't deny that it takes a lot ot effort to convert those games into VR but they''re still the same games, just in VR. They're not adding any content or even include the DLCs.
I feel like the next IP to go VR should be the old PSP action title Pursuit Force. Anyone else remember that game? Seeing as you're only ever walking around on cars, trucks and buses, the area you have is pretty small to start with, so walking wouldn't be too much of a problem.
Godzilla Monster Planet, aka the Toho's first animated Godzilla movie. Comes out in Japan on November 17th and then the US via Netflix (will be dubbed by Funimation).
They all include all dlc actually. And as aljowen said, there's significant effort into converting the game to VR. Also significant effort in porting to switch. Though I do agree old game rather expensive. And the F in VFR has had its meaning confirmed twice now. Project lead himself has stated "it means exactly the same as the F in BFG", which Romero has previously confirmed to be big fucking gun. So there you have it, virtual fucking reality
Off topic again.... Attempted camping, well I have a cheapo pop up tent from Aldi (£20/$25) and right when I was about to go to sleep it chucks it down with rain, really heavy rain with thunder above, then I realise both zips are stuck, I pull hard to get it moving but then I break all the zips so the door of the tent then starts flapping in the wind, any rain it just caught had just flapped in my face and then the rain started pouring into the tent, so then I run to get everything that can be damaged by water inside and sleep on the Sofa, well that was eventful ***Pop up tent*** And the rather unfavourable weather conditions
Fair enough, didn't know that. "I won't deny that it takes a lot ot effort to convert those games into VR" - Me It's actually not that bad if it includes all DLC, although I don't know how much the Fallout 4 GOTY is in comparison to VR "some people actually don't know what the "F" is supposed to stand for" I'm not one of them as I know how to read and comprehend but thank you for your handy explanation anyway