When you remove the lid of the piano through the parts selector, it doesn't make ANY sound, not even being crashed into.
I'm not having any trouble with shifting. It is a great system! Off the accel. clutch in. change gears. Accel. It really isn't that hard. If you are changing gears irl without a clutch you are putting wear on sychros.... either way if you drive like that daily the car is a probably pos and you don't care for the trans / clutch. Keep up the good work BeamTeam Edit* Try adding some UI apps to see how much throttle is applied or if the clutch is engaged or disengaged.
ok, now im slightly pissed, before i would set the ai to manual and race in the hirochi dragstrip map and all was good, now the ai starts braking midway and it's just a clusterfu*k the cars are exactly the same as before i don't understand, what am i doing wrong?
Hello BeamNG, I found that if you have a car in a tunnel and then you respawn it outside of it, the sound will still have that echo from the walls, like the car is still inside there.
top down camera is completely useless it doesnt even show the vehicles, after it focuses on the car it just moves in the area in front of it
Your "problem" with the shifting is, to me at least, not so much of an issue, and I also use keyboard. So, today, I tried racing the Ibishu Covet 1.5 DX around the Industrial Perimeter circuit, a very short and demanding course, and here are the times that I got from 0.9 and 0.10 using a reversed layout. 0.9 (realistic, with assists): 41.944 0.10 (realistic w/o assists): 42.650 What I noticed while driving without the assists was that I was constantly challenging myself to go even faster than before, maintaining as much momentum as possible. I also tried to minimize the effects that shifting fully-manually had on my speed, and to be honest, considering how I had to shift without assists 3-4 times per lap, I expected my lap time to be much slower. So, I tried 0.10 with assists to see if I could go any faster. I drove almost exactly the same way as I did without assists. The time? 42.650. Exactly the same as without the assists. What I'm getting at here is that 0.10's new gearbox logic isn't as slow as people might think.
The UI lags like hell here. Game runs just fine, between 30 to 60 fps depending map and cars. I've already downscaled the resolution and used the lowest graphic settings possible to no avail. It's pretty unresponsive and the speedo and minimap are almost unusable. The lag was there since the new Material UI, but in 0.10 just got worse. My Specs: Intel Skylake i7-6700HQ Nvidia GTX 960M UHD Screen Panel (but using 1920x1080 resolution) Any thoughts? Thanks!
the new update is cool but I cannot get the game to run more than 1 fps I've got a nivida GTX960 and an 6th generation intel core i5 6400T and I have done a clean re install I've checked the file integrity I've deleted all my mods and it is still unplayable it worked fine the day before the update I cant even run gridmap pure on the lowest graphic setting where before I had all the graphic setting maxed out and was able to run any map never mind I just launched the game and its working now
I use a controller to play. The clutch is L1. I have only tried a wheel once with this and that was before the powertrain update...I use a DualShock 4 from the PS4. Plug and Play. *edit* Anybody who plays Beam.NG with a keyboard (perhaps crazy) has to know that it only hampers your ability to effectively drive a car. Go do yourself a massive favor and get a controller! It's 100x more fun.
I understand "what i'm doing wrong" with this shifting system, but my problem is i'm driving for performance. I wanna row through gears and powershift, I'm not driving Ms. Daisy here. There are some clips below of me hooning the 350 gt to demonstrate what i mean about the sluggishness. I understand it's only like a 10th of a second, but that's a long time when i'm in drift, or trying to decelerate into a corner. Others may "not be notably slower" with this system, but it makes spirited driving virtually nonexistent for me. And the clutch isn't the problem it's the simulated "throw" of the shifter. It's too slow, and frankly unnecessary, seeing as a player i can't sync up a double clutch with a coded throw very simply.
I noticed better overall UI performance. While not super-snappy, it's no longer lagging on my machine. While most of the default vehicles have gained a more realistic suspension/handling, most mods now seem nerfed down (suspensions absorb anything and everything w/o difficulty).
If you didnt delete your settings folder before starting the game in 0.10's update you were driving with the assists on weather you clicked the check box to turn them on or off they are always on unless you delete your settings folder every time you load a new map or start the game over again, until the hotfix comes out you have to delete the settings folder to be able to turn the assists off every time you start the game or change the map
found another few buggy things from the update (at lest for me): -when the default gearbox mode is set to realistic, it will switch to arcade mode after spawning/replacing vehicles -after a while of playing the I could no longer break or damage gears or overrev the engine; the assistants all appeared to be off -driving through soft brushes impacts the framerate more than before -