Solved Flat no texture ground

Discussion in 'Mod Support' started by StarredKing101, Aug 1, 2017.

  1. StarredKing101

    StarredKing101
    Expand Collapse

    Joined:
    May 17, 2017
    Messages:
    151
    When I was working on a map, I went out of it and came back to a no texture flat ground.

    Only thing it throws is a texture error (which I guess I am missing the "grid" texture). I cleared my mod folder except for Rock Falls. I'll send the file to anyone that will help.



    I based it off template, but I am sure I renamed everything. It was working before, anyway...
     
  2. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    When I first started making maps I had the same issue but it was because I did not properly set up folders and file structure correctly. Check out this wiki article to find out how to do it correctly. https://wiki.beamng.com/Starting_a_new_map_project

    I strongly recommend you delete what you have now and restart, especially since you don't have any progress yet.
     
  3. StarredKing101

    StarredKing101
    Expand Collapse

    Joined:
    May 17, 2017
    Messages:
    151
    upload_2017-7-31_19-55-8.png
    This is wrong? Also, the map worked perfectly before this happened.

    I had this amount of progress before it happened.




    A few of them may be old but that's what it looked like. Spent about 3-4 days on it
     
  4. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    If you did not change the texture paths in all materials.cs files to have the folder name rockfall_peak instead of whatever else is there it's wrong.

    This entry used to have east_coast_usa in it but instead it has fort_bragg because that's my folder name:
    Code:
    singleton Material(checkpoint_sign)
    {
        mapTo = "checkpoint_sign";
        diffuseMap[0] = "checkpoint_sign.dds";
        specularMap[0] = "levels/fort_bragg/art/shapes/buildings/Concrete-01_s.dds";
        specularPower[0] = "15";
        pixelSpecular[0] = "1";
        useAnisotropic[0] = "1";
        materialTag0 = "beamng";
        materialTag1 = "Race";
        materialTag1 = "rally";
    };
    
    Do Find and Replace in your text editor to change all the entries in a particular file at once.
     
  5. StarredKing101

    StarredKing101
    Expand Collapse

    Joined:
    May 17, 2017
    Messages:
    151
    Yeah, all of it's replaced and all. I was working on it, and it just spawned a endless no texture plane. If I add the grid texture, it'll be grid. But, my map wasn't like that.
     
  6. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Is the no texture plane hiding the actual map maybe?
     
  7. StarredKing101

    StarredKing101
    Expand Collapse

    Joined:
    May 17, 2017
    Messages:
    151
    No, I don't see anything and not anything in the mission group either
    upload_2017-7-31_21-27-22.png
     
  8. gigawert

    gigawert
    Expand Collapse

    Joined:
    Sep 6, 2015
    Messages:
    2,029
    Looks like you either accidentally deleted everything or did not save your progress.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice